Press-Switch Version 0.6b Review

Steal bodies or die trying!


It’s been a little over a year and a half since Press-Switch saw its big bold return with the release of v0.6a. In that time, its writer/creator Trigger (he/him) has continued chipping away at the project. but he realized that the time between updates was getting too long, so he took what he had currently completed and released it as an expansion to keep people interested and invested in this game. 

This means v0.6b only contains a new character bio section and about 90,000 words of new content in the Jenna variant of the Family Swap route, introducing what are basically two mini-branches. More work was done in the past year and a half— I checked the game’s files— and it shouldn’t too long before this variant is completed with v0.6c.

Because v0.6b is a modest update, this review is merely going to be a lightly edited version of what I wrote back in my review of v0.6a, where I played through all Press-Switch had to offer. (Excluding the decade old v0.3b content only found in older builds.) I would go through it again, but I know my thoughts wouldn’t change that much, and the game’s 828,000 words long.

Edit 7/13/2025: Per a request from Trigger, all download links to Press-Switch have been removed from this article.


Press-Switch Version 0.6b Review
Platforms: PC(Reviewed), Mac, Linux
Developer/Publisher: Trigger
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Press-Switch is an open-ended visual novel centered around Calvin Hintre. An unassuming high school boy whose life changes dramatically when he comes into possession of a device known as the DSM. An enigmatic doohickey capable of body transference, mental manipulation, cloning, and possession among other things. It is a standard premise among TSF/TG fiction, and one that, over the span of more than a decade, has been pruned and tended into something grand. So grand that it is only rivaled by the titles it went on to inspire. 

Now, I have a lot to say about Press-Switch, so for the sake of keeping my thoughts somewhat organized, I’m going to start with some more general qualities before talking about the specifics of each route. 


Subject Matter

When it comes to praising the writers of TSF, I often compliment the writer on their understanding of the genre. On their desire to explore more complex or nuanced stories involving familiar TSF concepts and themes, and, effectively, pushing the genre forward. With Press-Switch… you can really tell this is written by someone who both thinks about body swapping and transformation every day. Someone who wants to tell stories that go several levels, beyond the way these elements are typically incorporated in fiction. 

Press-Switch will always be the first work I encountered that did this. Something that went beyond. Something that mingled the more erotic elements commonly associated with TSF with a quality story filled with compelling characters. And while a handful of titles released over the past few years have achieved the same thing, Press-Switch still has something that has never quite been replicated. A personality and approach that is distinctly itself. The title shines from the fact that it is developed by a single person. One who uses it as a platform to explore what he wants to do above all else.

Press-Switch left me vastly impressed when I first played it back in 2014 and now, a decade later, it still impresses me.


Characters

Over the years, I have covered quite a few TSF visual novels. But if there is a single element that I would use to differentiate Press-Switch from its peers, it is its cast of characters. A cast of flawed people who are miserable or otherwise dissatisfied with their lives. What exactly do I mean by that? Let’s go through some examples.

From the onset, it is easy to assume Calvin is an unremarkable visual novel protagonist meant as a self-insert for the reader. Yet through his constant narration, observations, and use of the device, the reader gradually comes to terms with who he actually is, and his many flaws. They learn about the veritable treasure trove of childhood trauma he underwent on behalf of his family. His lifelong history of bodily insecurities, formed by being the sole male in a household of attractive women. And his general ignorance of much of the world, formed by his wealthy upbringing.

Given his status and age, he should be in a favorable position in his life and have ‘no real problems.’ Yet he captures a sense of dissatisfaction and aimlessness that makes him a great protagonist for a transformation-driven narrative such as this. Calvin is a deeply flawed person, far more than he is a simple everyman, and this same mentality is carried over to the bulk of the cast. 

Mika, Calvin’s school chum, is a bubbly and cheery girl who is eager to dive into anything surreal or fantastical. But she is also deeply dissatisfied with her body and expresses a form of self-loathing that makes her pretty much tailor-made for a body swap story. She tries to present as a boisterous and fun force, yet is as insecure as anyone else and would rather be nearly anyone else than herself.

Ashley, Calvin’s crush, is a school idol and beloved beauty who excels academically. Yet she is also rigid to a fault, believing in reality and status quo so strongly that its defiance makes her physically ill. All of which is before getting into how she leads a taxing home life where she must care for her family as their health degrades, at the sacrifice of her own youth, freedom, and possibly future.

Heather, Calvin’s mother, is a proud, wealthy, successful, and sharp woman who commands respect from family and colleagues alike. But beneath this veneer however, she bears discontent with her life, viewing herself as a failure given the sorry state of her family, while lacking the modesty or strength to admit her faults or even try to improve things. For to do that would mean defying the elements she has used to define herself.

Ciel, the maid of the Hintre estate, is initially presented as a simple bitter household employee. But throughout the Family Swap route, it becomes clear how she’s, in many ways, a person broken by her lived experiences. At age 26, she’s already burdened by her past mistakes and misfortune, drowning in debt, and rather than having this experience strengthen her, make her a serious person, she’s deeply fragile. So even though she wants to be someone else, to get rid of her problems, she lacks the conviction and strength to ever commit to… much of anything.

I could go on… for at least another dozen characters, but I think I made my point. The cast is not populated by persons with a slight ennui or a passing longing for something to change. They are all written as people with issues. Issues that are realistic, potentially relatable, and are rife for exploration given the premise of this title. 

This leads to a wonderful cycle where the more routs the player plays, the more they get to know and know about these characters, the more context and meaning is added to each subsequent route or appearance. It’s all made to gel together, rather than have each route read like a disconnected story, which speaks volumes of how consistently the characters are written.

…But that can be hard sometimes, as there are simply so many characters, and so many of them lack full routes to call their own. A lot of them are these enigmas gushing with potential for exploration, but without a full route to flesh them out as people, they exist as just that. Potential. And while potential ain’t worth bupkis on its own, everything that is done with them is pretty darn good.

While I’m sure if I tried to look for flaws, I could find them, the character writing generally remains quality throughout. Dialogue feels natural, characters express a lot of character with the way they speak, it is funny when it wants to be, passionate when it calls for, and engaging throughout almost all routes.


Presentation

Let’s address the most obvious part of this game’s presentation first. Press-Switch is a 4:3 visual novel with a native resolution of 800 by 600. This is because Press-Switch uses and remixes assets from commercial Japanese VNs and the first public build came out in 2011. While this was acceptable at the time, it makes the title look super dated nowadays, and hard to play on a higher resolution display. While you can blow things up to full screen, it’s not particularly pretty, and I personally wound up playing most of the game on my second monitor, the resolution bumped down to 720p. It’s not the best solution, but it would be an enormous amount of work to solve this in-game.

It’s a dated element, and I’d argue that the UI has a very 2000s look, complete with an interlaced textbox with accents that I find more distracting than anything. While the save/pause menu… just looks bad. It stretches snapshots of the game to 16:9, it barely hides or obscures what’s going on in the background— which is not ideal for an 18+ game like this. Even the random author’s commentary that pops up in this menu has questionable formatting choices. I thought these things would grow on me after their introduction in v0.6a, but they really didn’t.

However, beyond these two quibbles, I have to say that Press-Switch is one of the most visually impressive visual novels I have ever seen. Why do I say that? Well, it entirely comes down to how the game uses its assets. The way they flicker through expressions and poses in a manner both natural and stimulating, making it clear who the speaker is just by looking at how the characters move. The deluge of zoom-ins to emphasize character emotions and appearances, rather than keeping the cast at static length. And so, so many little things.

Characters flash red to demonstrate pain. Laughter is sometimes represented with text pouring out of their mouth. Characters sometimes fervently bounce up and down as they run. Characters quiver in fear and uncertainty at a deliberate jittery speed. The positioning and framing of its first-person scenes, narrowing the field of view, incorporating wide sweeping motions as they move their head, and making excellent use of blinking animations. The fact that the shimmering on the mirrors glows in and out as characters stare into them. And so, so many little moments where Trigger went above and beyond on the presentation of these scenes.

Despite using assets borrowed from other sources, mostly BISHOP games, Trigger puts more time, effort, creativity, and energy into moving these sprites around than just about any other VN I can think of. Hell, for as much as I love praising Muv-Luv’s presentation, even those games don’t match the level of ingenuity, personality, and flexibility of Press-Switch. Press-Switch has no reason to look this good, and no market it is trying to please. It merely looks this good because its creator wants it to look this good, and is willing to put in the work to make it look good.

Now, I say that in reference to the newer content, particularly the Family Swap route, but I should clarify that the presentation runs the gamut in quality. With older 2017 and 2018 content looking a bit plain by comparison, with fewer close-ups, edits, or complex animations. However, even at its worst, the visual presentation of Press-Switch is better than most commercial VNs I have covered over the years.

As for the audio presentation, Trigger has repeatedly cited the audio end of things as being his least favorite part of the development process, and it shows. The music, all repurposed from myriad sources, is used well enough to establish the mood, and I actually find some tracks to be iconic at this point. But it does feel like there isn’t quite enough music to go around, and what’s there can be a bit repetitive. …Or maybe that’s just my skewed impression, since I’ve heard many of these tracks loop for hours while making my flowcharts. 

That being said, I need to commend the use of sound effects to enhance certain scenes. The shattering of metaphysical glass, the ambient noise of conversations in crowded areas, the rustling of clothes. Like most sound design, it is all little stuff, but it is easy to appreciate if you go looking for it.

There are also nebulous UX quirks that I feel I should mention. Such as how it is impressive to see an intractable approximation of the DSM’s user-interface running in-engine. It both does a better job of demonstrating what the device looks like than a mere description. And it has the potential to be incorporated in a more ‘immersive’ way in future routes. As it stands though, it is mostly used in the Family Swap, and its implementation was a bit finicky in my experience. 


Sexual Content

Something that I feel the need to highlight when reviewing a game like Press-Switch is the sexual content. Being made out of repurposed eroge (erotic Japanese visual novel) assets, it is unsurprising that the game features a good number of sex scenes. Though considerably less than what you would find in a traditional eroge. 

Additionally, the title also goes out of its way to clarify the ages of many of its characters, including the protagonist, who is only 17. This, combined with a high school setting, means that virtually every sex scene in this game involves a minor. If not physically, then mentally. And every route contains, at a minimum, full frontal nudity. I personally have a high tolerance for this type of thing, but I know this is a sensitive subject for a lot of people.


Goals and Navigation

Unlike most games, Press-Switch is one without any projected ‘end state’ and the odds of the game ever being 100% complete are nil. Instead, Press-Switch is more of a narrative playground for its creator, who updates the various branches and routes of this story as he pleases, going on wild and expansive tangents. All resulting in a VN boasting an impressive word count of 828,000 words.

To find most of these words, players likely need to rely on an external guide, as navigating the game with no idea which routes are developed is a gosh darn mess. Dead ends are everywhere, finding specific paths can require juggling invisible variables, and missing out on major content is extremely easy. 

After realizing this myself, I decided to take on the duties as the ‘flowchart girl’ for this game back in 2014. A decade later, I’m still making flowcharts for this game. I could criticize the game for its lack of navigational aids. But the community, and creator, both seem content with having me pump out WIP flowcharts a day or two after release. So… this is kind of a non-issue I guess.


Family Swap – v0.6a Content

Before talking about the additions of v0.6b, I need to talk about the expansive family swap route it’s branching off of and… it’s a lot. The route follows Calvin after he decides to use the DSM to bring his fractured family together via a body swap. One involving his mother Heather, little sister Eliza, older sister Jenna, and their maid Ciel. After waking up in Ciel’s body, Calvin returns home, sees the family enraptured in utter chaos, and through some additional tomfoolery, erases his memories of the device so he experiences the full ramifications of his actions.

It is a lengthy story that, even in its incomplete state, feels richly detailed and fulfilling to play through. It is filled with a deluge of excellent character moments and instances of fiery interpersonal drama as the cast deal with their predicament. And despite being from one character’s perspective, the story focuses enough on the entire cast that the player is able to piece together their sides of the story and understand what it is like for them. Which is something seldom seen in TSF body swaps, where the focus is typically centered around a single person.

I could probably do a play-by-play explaining why each segment is great, but I can narrow down my praises for this route around three things. The first is Calvin himself. 

Prior to this route, Calvin’s persona was always shrouded in a bit of mystery, but here, it feels like his complex family life was finally opened up and put on display. The player gets to learn more about his dysfunctional and estranged relationship to the people he should be closest to. The circumstances of how he is raised and why he is so dismissive toward Ciel. And see how he truly acts when denied the privilege of being a rich boy or having ready access to a body swapper. He is forced to deal with debt, hunger, job security, and other real-life problems for the first time in his sheltered existence. And this not only adds depth to Calvin’s character in this route, but every other route in the game.

Second is the Hintre family itself. While characters like Heather and Eliza were previously expanded upon in their own routes, here the player is steadily fed more information to form a mental relationship chart of these five characters. How they perceive and react to the flaws of others. How they view themselves. And how they behave when thrust into an unfamiliar situation. 

Seeing Eliza utterly fail to grasp the responsibility thrust upon her, falling back to her spoiled and childish behavior even when people dearly need her. Watching Jenna struggle to maintain her dominant role, ultimately relying on Calvin to maintain her life, forcing the two to unpack their less than loving relationship. Observing Heather as she ditches her cold and domineering demeanor and pursues a lifestyle she would have never allowed herself to have without this body swap. And witnessing Ciel as she eagerly embraces this new dichotomy, freed from the shackles of bad decisions made in her early 20s and granted power that… she barely knows how to wield. All these people are fundamentally messed up, that’s exactly what makes them so much fun to watch.

Through all of this, the story never loses sight of its original goal: For the Hintre family to grow closer and learn to accept one another a bit more. To me, body swapping is a fantastical physical change that should be followed with an organic mental change. A change in perspective, in understanding, and behavior. One that enriches and changes a person in some way. While it might not be as overt as it could be— because the ‘true ending’ is still a WIP— I definitely feel that everybody grew along this journey and… I like seeing that.

But the third, and potentially biggest, appeal is the fact that this route has a resounding… 46 endings. Now, some of these are ‘post-credit endings’ and others are minor variants of others, but that is a hog wild amount of endings. Endings that run across the entire spectrum. The lackluster and rushed that introduce a potentially interesting concept, before discarding it a few lines later, because life’s short a bitch. Divergences to the main storyline that, despite their shift in focus, offer both a satisfying and creative end to the story. And extreme deviations that see the story move in a wild, disconnected, direction.

The disparate quality and flavor of these endings gives the ‘conclusion section’ of this route a special quality, as you truly do not know what you are going to get. Kind of like a grab bag or, if you prefer, a fukubukuro. But chances are that you will either walk away satisfied, or find that another conclusion is just a bit of variable juggling away. Plus, it is easy to ignore the underdeveloped endings, when some of them go so hard on such a good concept that the concept deserves to be imitated and iterated upon by others. 

For example, I feel like an honest to goodness FOOL for never thinking about a TSF story that features two characters perform a suicide pact where they live on as ghosts. Possessing person after person, changing bodies like they are clothes in the world’s biggest wardrobe, while occasionally running into each other. All before suddenly getting trapped in a new body, where they are forced to deal with the consequences of their recklessness… and horniness. That seems so obvious in retrospect. And, like a coward, I still haven’t gotten around to it a year and a half later.

While I could criticize the consistency here, and how certain character traits feel a bit ‘smoothed over’ for the sake of efficient storytelling. But it really does not matter. Telling a good story is more important than any continuity, and that is what these endings deliver more often or not. Even when they are just a highlight reel, they are a highlight reel of something positively dope! And they should fill you with inspiration! Whether it be for your own creative outlets, your daytime fantasies, or maybe even your nighttime fantasies.


Family Swap – v0.6b Additions

Now that I’ve established that the core route is excellent, and home to some of the best character writing I have ever seen in a body swap story, I’m pleased to say that the v0.6b additions… are great!

While all part of one offshoot, the actual story can be divided into two parts. The first sees the Hintre family attempt to wrestle the DSM away from the person who stole it… only for something to go horrifically wrong, leaving the five as spirits unable to return to their bodies. With the clock ticking, the five venture off to the neighboring Olivian family and must each possess a family member. Except instead of slotting them into one body per Hintre, the player actually gets to choose which body each family member goes into.

This is a frankly insane level of interactivity for a visual novel like this. While there is naturally a lot of overlap in the ensuing story, every character has unique scenes written for them depending on which body they land in. A lot of combinations even have their own scenes. And in total, there are a resounding 120 different options to play around with.

As someone who likes the idea of mixing and matching body swap pairs, and loves the narrative implications of life swaps, this is one of the coolest additions possible. It is such a good idea that it could warrant its own route. Hell, there is so much that could be done with this, it could be seen as the foundation for an entire VN. Because the sheer amount of possibilities and possible details are… staggering.

Sadly, while this concept starts with all cylinders blazing, the story gets sidetracked about a week after the Hintres settle into their new lives with the introduction of a twist. A lovely twist that both makes sense and leads to an incredible alternate ending that remixes the ‘day zero’ of the game. But this twist also concludes the stories of the new Olivians with brief ‘where are they now’ snippets. There’s enough there for every combination and pairing to have its own appeal and at least one good scene (at least per the sample I saw). I love it, wish it was a bit more detailed, but fully understand why the story is what it is.

As for the second part of this expansion, that lies in an obscure offshoot only accessible by choosing one of twelve combinations in the Olivian possession route. Specifically having Ciel take Christine’s body and having Calvin not possess either Jillian or Mrs. Olivian. And choosing to get help from Mika earlier in the route, while not telling her to go on a date with Jenna. 

…Thank goodness for Unren, Visual Studio Code, Graphify, and Draw.io. Because without tools like theseI don’t know how I’d figure this crap out.

I won’t spoil what happens at the divergence, as it is something well worth experiencing blind, but this combination leads into a completely different story. One that about… a lot of things. Calvin and his siblings get stranded in the bodies of the ‘college trio’ from other routes. Retaking the Hintre mansion through bizarre means. And undergoing continued adventures using a pair of soul-sucking orbs and a posse of human-shaped abominations.

If it sounds all over the place… that’s because it kind of is. Hell, the story is interrupted with three side stories inside it. One that explores the previously touched upon relationship between otherwise minor characters. One that sees Mika and her adopted mother, Anna, swap bodies so Mika can become a MILF streamer. And one that functions as a much appreciated expansion of a character who has been present in Press-Switch for over a decade, but has never received her due dividends.

It… honestly feels like Trigger just took a bunch of body swap ideas they had, rolled it into a ball, stapled on a generally happy ending, and called it a route. But going through it, the bombardment of new ideas, swaps, and introspections from characters as they adapt to this wild situation is so engaging that I didn’t realize how chaotic it is until writing this. 

None of this is a bad thing. I love how this game has developed enough non-protagonists that it can warrant semi-related tangents to a main story. The characters approach body swapping in a very casual way that most other routes are too plot or conflict focused to really explore. And this entire prolonged, spiraling, journey feels like Trigger channeling their inner fascinations and presenting it in a pretty package. It’s scatterbrained, but I still love it.

And that’s not even getting into the fever dream Easter egg ending that I can only imagine Trigger wrote while bored out of their gourd while working a slow night at work. Or the submission ending that not only offers a better look at the operations of the mastermind, but contains a unique visual style that tells a condensed and effective side story. Or the bully arc introduced in the sub-ending that sees one of the stronger characters in the cast become blighted with insecurity after the loss of their body (and also hot milk). 

Overall, I would say this update introduced some truly great stuff, and that I had a blast going through it. Admittedly, it does feel like it is just a content patch applied to the base of v0.6a. With the largely unchanged title screen, carried over UI, and even the commentary from Trigger in the pause menu is identical, with no new additions as far as I could tell. But for an update to keep the game relevant, it could have done way less.


Trio Swap Revamp

Trio Swap was one of the routes featured in the early incarnations of Press-Switch, and after the continuity redux with v0.5a, Trigger opted to rewrite the route entirely. As the name loosely implies, the route focuses on the main three students of Sierra Hills, Calvin, Mika, and Ashley, undergoing a body swap that is intended to last a full day of school. A simple premise where the quality lies solely in the execution, and it certainly does not disappoint.

The route is littered with tiny observations from Calvin as he comments and comes to terms with the finer details of Ashley’s body. All without ever feeling overbearing or distracting from the flow of the story. Every class period offers a handful of scenes that add to the experience, expanding upon the main characters, side characters, teachers, and the school itself. And it manages to offer a few parallel sets of genuinely amusing interactions between the main trio, including an excellent side excursion with a surprisingly adventurous Ashley.

In its current form, the route only covers about half of the intended first day. Yet it lays the groundwork for what is… probably one of the best portrayals of a ‘high school body swap for a day’ that I have seen. Something that, despite being so simple, managed to impress me with how well it utilized these familiar elements and fashioned them into something engaging.


April the Witch

This is more of a stub, an introduction of a concept, more than a fully developed route. But I want this review to cover everything.

This route begins with Calvin deciding to have some fun with the DSM by impersonating April, posing as a witch, and using the swap and cloning functions to leave Mika positively dazzled. It is more of an illustration of transformation hi-jinks than anything else, with the potential to veer into… basically any direction.

However, I have to say that I am fond of how Calvin is presented here. In routes where Calvin is forced to present as himself, he tends to be a lot more anxious and reserved, shackled by the passive persona he built around others. When presenting as someone else however, he comes across as a lot more controlled and confident, freed from the burden of his identity and able to redefine who he wants to be. He does not feel compelled to be the person other people think he is, nor does he need to worry about how others perceive him. Just like how he is able to be whoever he wants to be in appearance, he can be whoever he wants to be in personality and behavior.


Mika Route

This is not a full route, as much as a bridge to other routes, but things do happen, and there is plenty of stuff to talk about here.

The Mika route sees Calvin share the DSM with Mika while at school where, unsurprisingly, she decides to make ample use of the doohickey, becomes a spirit, and causes some mayhem. Only for her to be yanked back to reality by Calvin, who urges her to have fun without making a mess of the entire school, and use the DSM in more ‘boring’ ways. Switching bodies, trying food with another tongue, doing some light mental changes, and introducing Mika to the worst part of male anatomy, the usual.

It is definitely on the sillier end of the ‘transformation doohickey story’ spectrum, and seeing all the antics play out makes for a grand little time. However, what I appreciated the most during my re-read was analyzing Mika herself. On a surface level, Mika is an eccentric and mischievous girl with a level of ennui who wants something interesting to happen in her humdrum life. However, all of her actions have an underlying sense of self-loathing. 

She relishes in the idea of being someone else, to the point where she seems satisfied with being anyone but herself. Despite being Korean, she is fascinated by the idea of being someone more ‘exotic,’ such as her Indian phys ed teacher, Shreya. And while she puts up a playful and boisterous front, she crumbles into a timid mess when someone applies authority or resistance to her chipperness. 

I find her to be a deeply entertaining character whenever she is on screen, offering a degree of levity and absurdity to most situations. Yet this deeper insecurity is also alluring in and of itself. It’s something that is all the more apparent in the additions of v0.6b. So I’m not sure if it truly needs a route devoted to a showcase, but the darker parts of my soul would like to see her lighter persona crack under pressure.


Ashley’s Eyes Route

Branching off of the Mika Route, Ashley’s Eyes serves as arguably the most unique route in all of Press-Switch. After some sloppy overuse of the remote as Calvin and Mika involve more and more people, Calvin attempts to undo the fine mess he created. Yet in doing so, he winds up uncovering an oversight in the DSM’s functionality. An oversight that links his soul to that of his crush, Ashley, rendering him unable to move, talk, or communicate with the outside world. Instead, he has no choice but to perceive the world through her eyes. Or, perhaps it would be more accurate to say through her body.

Rather than just sharing her vision— something excellently conveyed through a first-person perspective and narrower field of view— Calvin feels everything Ashley feels. What she touches, her fatigue, and even things not typically considered senses. The panic that fills her body when she is exposed to something she does not understand. The loneliness she feels when divorced from the handful of people she is comfortable expressing herself around. The simple pleasures that she indulges in. And the immense love she feels for her ailing mother.

Calvin is exposed to the entire range of her emotions, things that define her, and as he does so, he begins to fall for her. He recognizes the finer qualities of her person. Accepts whatever few flaws she may have. And the line between the two starts to blur as Calvin lives through Ashley for a prolonged period of time. It all makes for a heartfelt, transformation story. One that remains true to the tenant of exploring what it is like to become someone else, but in an unconventional and passive way. 

The story also offers a plentiful amount of insights into one of the more interesting characters in this entire cast. Ashley is someone who is committed to normalcy, to order, that she reacts with horror about things getting worse. It initially seems irrational, but as the route progresses and more of her life is revealed, it becomes easy to piece together the pieces as to why she is like this. The trauma, responsibilities, and self-imposed restrictions she uses to live her life. Despite being considered such a beauty, Ashley is someone whose life is filled with a potent melancholy. 

It all makes for an excellent example of a type of story that I wish was more common in transformation fiction, and easily one of the best routes in the game. In fact, the only major criticism that I could offer is, despite being as long as a novel (about 50,000 words) I felt that there was more that could have been done here. 

Certain details about Ashley’s family life could have been expanded upon, as it relies on the reader to operate on too many assumptions for my liking. (Though, this could be addressed by more Ashley focused routes instead.) I would have liked to see more examples of how Calvin’s life was managed in the interim. The ending could have been expanded upon in an epilogue, rather than concluding around the emotional high point of the story.

However, it does everything it needs to, while delivering something distinct and genuinely heartwarming.


Mass Poss Route

The Mass Poss route follows an alternative branch where Calvin gives up the DSM prior to using it and, after a week or so, things take a turn for the bizarre. The entire population at Sierra Hills High finds suddenly themselves divorced from their body, traversing around the school as spirits. From there, things quickly devolve into chaos as students realize they can possess the bodies of others, and use this as an opportunity for body-jacking. Depending on how quickly Calvin reacts to this, and where he travels during this pivotal period, the route can change significantly, but most permutations follow the same structure.

After some confusion, everybody finds themselves in a new body, the faculty calls everybody to the gym to issue a cover-up story before interviewing everyone to find out who is who. Then, after half a school day of confusion and unrest, everybody heads home, ordered to present themselves as the person they appear to be. 

The first thing that I love about this storyline is its scale. Mass Poss is a rare mid-scale body swap event. One affecting hundreds of people, large enough to not be a close-knit group, but small enough that there is a chance for authority figures to cover it up. The fact that there are hundreds of people involved allows the story to capture the chaos and confusion of a large-scale body swap, without involving a societal collapse event. The method of possession gives people autonomy, allowing them to snag some ‘choice bods’ if they acted fast enough. And this event only affects about 60% of the school population, meaning that while almost everybody experienced this, some are more inclined to write this off as a mere hallucination. 

Here is where I would go into describing the greater ramifications of this route and how those in power, and the students themselves, deal with it. Sadly, this route is only updated through the end of the first day, meaning it leaves a lot of potential by the wayside, and who knows if it will ever continue. Fortunately, even if its length is brief, it casts a wide net, and has several distinct ‘paths’ developed, all of which have their own distinct flavors.

The Mika path is mostly concerned with impersonation, where Calvin assumes the role of Mika next to an imposter in his body, while trying to determine who is the real Ashley. It’s a fun investigation and impersonation affair that still manages to take the whole body and life theft concept as seriously as anything else in Press-Switch.

The Megumi path is an interesting one to me, as when Megumi was introduced, she was presented as a new beauty, and a personal favorite of Trigger. Yet in this route, Calvin is routinely at odds with this body, clearly attracted to it, but also overwhelmed and discomforted by it. The billowing hair, the breasts, the general structure of the body, and even the heat distribution. It presents beauty as a burden in a way that other routes touch upon, but never really delve into, and raises a lot of questions about Megumi as a person if she chooses to present herself in this way. 

The Silease path sees Calvin nestle away in the body of his small and girlish art teacher. A fact that initially fills Calvin with dread and disappointment, having lost his height and becoming a woman without gaining more ‘womanly’ features. Yet as he is forced to deal with his new disposition, he begins to find several perks. His access to a car, his own home, and body that, while not the most attractive on the surface, ‘comes with big surprises.’ It is a pleasant subversion of expectations that, in an odd way, empowers Calvin.

The Jaina path is one of the most interesting in the game, as Calvin finds refuge in a quiet neurodivergent girl with potent analytical abilities. Something manifested by numbers that unconsciously fill Calvin’s vision as he tries to maintain some semblance of order. It is a rare example of a transformation story where someone not only ends up in a different physical form, but gains a brain that processes the world differently than how they are accustomed to.

It is a bold concept that demonstrates just how many different factors one can change when undergoing a transformation. However, this is also a subject that needs to be handled gently, and it strikes me more as Trigger coming up with a concept before doing all that much research. Which is fine, a condition doesn’t need to have a name associated with it, or be based in reality. …But then I realized her bio describes her as “a functioning autistic.” Which… boy, I could go on for a paragraph or two about her problems with that descriptor.

The Timothy path… goes hard. With death looming over him, Calvin decides to take Timothy’s body, and immediately regrets his actions. Throughout the game, Timothy is someone who Calvin views with envy due to his close relationship with Mika, but also a level of disdain. To Calvin, Timothy is an exaggerated version of everything he loathes about himself. He is weak, anxious, and bereft of masculinity. 

As such, he cannot help but view his new status as Timmy as a decline in the social hierarchy, becoming someone worse in every quantifiable way. It leaves Calvin fuming throughout much of the route, before the story finally opens up to reveal more details about Timmy as a person. 

They come from a hard home life where they are fed toxic masculine ideas. They are a fervent fan of body swapping media, namely anime and the ilk. And as their choice to snag Mika’s body implies, bear a deep desire to become a girl. This makes Timmy a rather… sensitive character to explore. Someone who in many ways reflects a common variant of TSF enthusiast, and one who very well might hit too close to home for some fans. 

Personally, I cannot help but feel a sense of kinship with this little dork. I mean, I was not as meek as Tim was back in high school, but I used to jerk off to TG and body swap stuff before going to bed every night, while desperately wanting to be a girl. …Then I became a girl, and that’s my story.

Background aside, the path in question deals with Calvin as he tries to navigate through the first day in his life as Timothy. A day is punctuated by a decision to either conform to the meekness he now embodies, or to fight against it and try to become a ‘better,’ more masculine, Timothy. It is an interesting concept, and, bizarrely, the only significant male-to-male swap in this game. Sadly, as a stub, there is only so much that can be explored.

Nicole’s path sees Calvin seek refuge in the androphobic Japanese idol of Sierra Hills, Nicole. The path starts similarly to the others, but right as Calvin adjusts to her body, he is approached by its former occupant. By massaging the truth, Calvin learns that ‘Nicole’ has intimate familiarity with body swapping, and underwent certain traumatic events that are related to this mass possession event.

On its own, that is merely a stub for what could be a broader narrative, but with the addition of the non-canon, but sorta canon, Karyn route from v0.4a, it becomes a lot easier to connect the dots. To determine where ‘Nicole’ was prior to this, understand the origin of her trauma, and theorize how she ended up being in this situation. A situation that I recall being far-fetched when I first encountered it. But the more I learn about the world and the desires of the wealthy and powerful, the more it makes sense.

…Oh, right. I should also mention the gag endings. In addition to offering the start of six distinct paths, the Mass Poss route also contains its own nexus of bad ends triggered by entering “Trigger” as Calvin’s pseudonym during a name input screen in the Nicole path. This, more than any other aspect of this entire game, is a prime example of Trigger’s love for the unnecessary, as there are 10 tiny gag endings, including ones that cross over Press-Switch with Student Transfer. I knew they took place in the same universe! Candice is the one who got the original alien remote!

…Also, here are some observations I noticed in reviewing the code for the gag ends. Observations that really do not fit with this review.


Mother Route

As the name implies, the mother route sees Calvin bust out the DSM to use it on his mother, Heather. In his eagerness to play with this new toy however, Calvin proceeds to make pretty much the worst series of decisions he could. Thinking of a complicated mental command before processing it in detail. Not backing away after he unintentionally turns his mother into an incest-loving nymphomaniac. Undoing the mental command while running away. And leaving the DSM on his nightstand, allowing Heather to snatch it as he sleeps.

This leaves Heather fuming and ready to punish Calvin for his transgressions, and she decides the best way to do so is to rob him of everything. Like a genre savvy pro, she steals his body, trapping him in hers, and issues a series of succinctly worded commands, robbing him of most autonomy and forcing him to act as Heather Hintre.

Locked within this prison, Calvin confirms just about everything he suspected about his distant mother. That she is cold, uncaring, aggressive, and demeaning to those she interacts with. That she prioritizes work over all other aspects of life. And that she is something of a sadist who gets pleasure from hurting others. 

This malicious nature is seen in how she builds punishments on top of each other. She starts with small durations for their swap, only to slowly extend them. Uses Calvin’s obedience as a justification for her to enjoy the life of a teenage boy. And when he resists by seeking aid in others, she uses this as an excuse to enact misery upon more people, while presenting it as a twisted little game, or gift, to her victims.

Heather is someone who views others with such contempt and lack of empathy or care, that it begs the question if she has even a flake of humanity or humility in her body. However, the more I think about it… she actually just behaves like a ruthless female advertising executive. Someone who will stop at nothing to get what they desire, and who will use every resource available to her to get what she wants. They exist IRL, you’ll probably them at some point, and they make for great villains.

Sadly though, Heather neither snags a decisive victory or is met with her downfall, as the story stops after making a single deviation. One branch sees Calvin and friends make the most of their situations, mostly by abusing the power of liquid assets. While the other sees Heather doubles down on her spiteful personality, abusing Calvin and friends for showing signs of resistance, and using the DSM to adjust them to her liking. Both of which are excellent angles for the story to expand upon but seeing them unfold gave me this bitter feeling. Mostly because this was my first and favorite route back in 2014, and I have been waiting a bloody decade for it to be finished. 


Goopy (Elena) Route

Edit 11/15/2024: Months after writing this, Trigger informed me I was incorrect about who wrote this path. Instead of being written by Goopy, it was actually written by Trigger, but the idea came from Goopy, as “a personal reward during some of the tfgamessite shenanigans from back then.” This section has been updated accordingly.

Okay, so this route is pretty strange. While Trigger is adamant about keeping Press-Switch his own creation, back in 2013 or so, he fulfilled a request from another TFGamesSite user by the name of Goopy to create an Eliza twinning route. Which, for whatever reason, was the only route from v0.3b to carry over to v0.6a. I say ‘for whatever reason’ because it really does not mesh with the modern incarnation of Press-Switch.

The story sees Calvin use the permanent clone function on himself, turning him into Eliza’s clone. She is ecstatic by this, Calvin’s disgust is downplayed, and Eliza then uses the DSM to change the memories of everyone to think that Calvin has always been Eliza’s twin sister, Elena. From there, the two then go to Eliza’s all girls’ school, meet up with some major characters, see Calvin either go on a ‘date’ with one of them, or see the twins returning home.

It is a… nice idea, but the story does basically nothing with it. Characters feel flat and surface-level, nothing very much happens beyond set up, and the story does little to stress or explore what it is like to be someone else. It comes across as dull when compared to everything else in this package, and I cannot even determine what it is trying to be.

Or in other words… I don’t know why it’s here.


Karyn Route (Non-Canon v0.4a Content)

Oh cripes, this is the big one. The route that almost killed Press-Switch and led to an 8 month development hiatus, where zero work was done on the game. It also has not been reviewed in detail by Trigger since its 2017 release, contains numerous things that are no longer in continuity, and probably has more typos than the rest of the game combined. Oh, and the broken timers from v0.6a are still broken. Nevermind, Trigger actually fixed that with a stealth update right after I got this review ret-2-go.

The route follows Calvin indulging his little sister Eliza by using the DSM to switch bodies between her and her friend Michelle. Not wanting to miss out on the day’s worth of hi-jinks the two would inevitably get into, Calvin decides to join them by switching bodies with, or becoming a clone of, their classmate Karyn. From this initial buildup, the route shapes itself into an introduction of sorts for a new cast of characters, all based in the Olivian’s School for Girls high school. 

As the player is introduced to them, they are given various opportunities to mess with them. Swapping around their bodies, potentially losing the DSM, and choosing what level of chaos Calvin should make as he goes through a normal day of school. What’s there is, generally speaking, good. The characters are endearing, if a bit bratty. Calvin’s observations, while a bit different than the style seen in most other routes, can be insightful. And player decisions lead to some novel situations as characters are trapped in bodies they dislike or are infatuated with. Which is always fun.

Navigation however… is a bit of a mess. For the bulk of the route, the player is just going through the motions, choosing to go with impulses or not, as the day goes on and they are given the opportunity to shuffle bodies about. Conflicts are tiny and personal, and most routes end at the exact same place, with some minor variation of who is who and who is joining Calvin to fix this fine mess. To me, this is an instance where the volume of decisions hampers the experience, and when/if this route were to be revisited, I would not mind seeing some of these variants get cut.

However, I am just talking about the ‘core’ branch. Because there’s an offshoot where Trigger went absolutely insane and completely lost sight of the project, delving deeper and deeper into a bad end, probably added on a whim. 

There are a total of 21 endings in this route, 11 of which are standard bad ends. Wildly detailed bad endings containing some custom assets, but still regular one-in-done minutes-long bad endings. While the other ten are locked behind a 30 second timer, a 5 second timer, and an hours-long sub-route wherein everything goes wrong. Thus leading to a tangent run-off branch that can conclude in ten possible ways. Six of which are based on which variable the player triggered at the very start of this route!  Still, to this day, after 7 years, I am still baffled by his dedication… and amazed by the results. 

I don’t even know where to begin with this route… The sense of dread that comes with suddenly becoming another person with no resources. The burden felt by a child as they are forced to not only fend for themself, but care for others as well. The triumph and horror that comes with encountering the person responsible for a device as destructive as the DSM. The bonds the characters forge over the course of adversity. The decision to add physical flaws to most characters, or turn boons into flaws. And the buck wild shit that happens in the bad endings. 

It is a bitter yet fantastical culmination that wonderfully demonstrates Trigger’s style. Delivers upon pretty much every variant of conclusion I would have wanted to see. And goes above and beyond in a way that no project of this variety and notoriety should.


The Gushing Conclusion

I utterly adore Press-Switch. It is a glowing testament to the TSF genre. An inspiration to myself and dozens upon dozens of other TSF creators. A genuinely impressive visual novel in regards to its scope, detail, and presentation. In addition to being a title that, over a decade into its development, is still finding ways to impress me. It will never be ‘finished.’ It will never be ‘whole.’ But what’s there is so spectacular that I consider it one of my favorite games of all time.

In fact… I think this deserves a Natalie.TF Certified DOPE Award! 

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This Post Has 11 Comments

  1. Tasnica

    Can’t believe this game is still going strong after over ten years! What a blast from the past (present?).

  2. Akira Kyuu Darmenaoki

    this game is a decade old?
    I just learned about it this year!
    I had a blast! I LOVE THE GAME SO MUCH I CAN’T GET ENOUGH OF IT!
    Continue making this!!
    I look forward for updates!

    1. Natalie Neumann

      It’s actually closer to 13 years old. Older if we count the builds made before the game’s public release.
      Glad to hear that you had a good time with it. Press-Switch is one of my favorites, and I always look forward to whatever the next release brings. ^^
      Trigger is a bit slow when it comes to updates— this is ultimately a hobby for them— but after following them for a decade, they have consistently delivered the goods and keep finding news ways to surprise me.

  3. Trarmy

    Which tool is used to make this game ?

    1. Natalie Neumann

      Press-Switch was developed using Ren’py, which is kind of the preferred engine for visual novels as it is lightweight and pretty easy to use.

  4. Reven42X

    Did something happened to Trigger? When I checked the site it showed this: [phpBB Debug] PHP Warning: in file /home/tfgamessite/public_html/modules/viewgame/index.php on line 209: Cannot modify header information – headers already sent by (output started at /home/tfgamessite/public_html/modules/viewgame/index.php:44). When I tried search, it shows 0 results

    1. Natalie Neumann

      Thanks for informing me about this. I asked Trigger and he said that he deliberately took them down, but is being vague about the details. They should go up eventually though.

  5. babycheerfullye32a4f9846

    Why I can’t join his discord server ,
    Reason is Update is coming ?

    1. Natalie Neumann

      Trigger has delisted the TFGamesSite and made the Discord private for reasons he is choosing not to disclose. I am assuming this is temporary, but I cannot be sure.

  6. Caster

    Okay… I just finished playing the 0.6c ending and I *have* to get some things off my chest,If I have caused you any inconvenience, I sincerely apologize.
    First off, I’m incredibly grateful for Trigger’s decade of dedication to Press-Switch – it literally accompanied me through my entire school years! I only *just* found out about the severe harassment Trigger faced and the news about Press-Switch being permanently discontinued. Heartbreaking stuff.

    Now, about my thoughts on 0.6c… Honestly? Compared to all the previous versions, 0.6c felt a bit… lackluster. I strongly suspect the script got edited down – things like the abrupt bad ends in the nightclub scenes, lots of rushed branch conclusions, and some of the teachers’ relationships feeling kinda superficial… Don’t get me wrong, there were still good parts! I just feel like Trigger could’ve done *so* much better. Also, as someone who uses Stable Diffusion, I really think some of the TG scenes could’ve really benefited from AI art assistance. Some visuals just didn’t land and broke immersion.

    If there’s ever a chance in the future, I’d absolutely *love* to expand on Press-Switch’s story. I can’t allow this creation to be lost to time. 🥹
    But being a non-native English speaker makes taking that first step feel really daunting.😔

    1. Natalie Neumann

      Again, it is not a permanent discontinuation, it is a hiatus with no estimate end date. It could be permanent, it might not be, we simply do not know. But, at the very least, it is an end of an era.

      I disagree with your take on v0.6c, but you are free to have whatever opinions you have on the update. I will make mind clear when I am done editing my review.

      Press-Switch is AI free from what I have gathered, though Trigger has dabbled in AI tools previously, making Stable Diffusion sprites for characters, messing around with AI Dungeon when it was still new, while other community members have made AI animations. But I do not know what TG scenes you are referring to that would have “benefited” from AI assistance.

      Trigger has routinely requested that people do not build upon Press-Switch’s story and characters and that they instead develop their own ideas and own creations. This is actually what led to the creation of Student Transfer back in 2015. Also, I am working to keep Press-Switch preserved on Natalie.TF and am currently uploading some archives as we speak. I might not be able to expand upon Press-Switch, but I can at least keep it safe from link rot and site shutdowns.