This Week’s Topics:
- Rundown Preamble Ramble: Increasing A Long on AI Generated Anime Girl Titties
- Dino Crisis Has Been Re-Released! (Thanks to the Dedication of GOG!)
- The Sims 1 and 2 Re-Released! (Because Anything’s Better Than The Sims 4!)
- MultiVersus’s Not So Sudden Death (MultiVersus’s End of Service Announced)
- Shit Sucks, But Here Are Some Good Things I Saw This Weeks (A Last Gasp While Wrapping Up This Rundown)
Rundown Preamble Ramble:
Increasing A Long on AI Generated Anime Girl Titties
My life is very boring and mundane, and my job would be too if I worked for a real tax prep company with structure, regular hours, and other crap like that. Instead, I have chosen to pair up with a strange old man who showed me the rocky world of cryptocurrency taxation. It is a bizarre skillset to have, but I have been doing crypto tax stuff for a good 6.5 years, and have gotten rather proficient at it. …In part because it’s really just stock trading for a bunch of people who need more volatility and scams in their life. The mechanics of crypto are truly not too different from trading stocks for stocks— something very rarely done— but in a system with zero regulation.
This means that futures trading— a form of legalized gambling— is unsurprisingly common, and there is no restriction on who can turn what into a cryptocurrency. If one knows what they are doing, they can launch a new crypto in a matter of hours, so there are a lot of scams and viciously unserious projects that use stolen assets and namesakes. I have seen clients who get airdropped N-word coin, faggot coin, Nazi coins, and the assorted ilk, but what recently just made me shake my head in disbelief was when I had to clean up a client’s MOE and AI16Z coins.
Yep, people have brought AI generated anime girls to the world of crypto and are using them not only as NFTs, but just for regular crypto as well. And the worst part is that the ‘market cap’ of cryptocurrencies like this are in the millions. MOE is tiny and only $3 million, while AI16Z is $768 million as of writing this, and is owned by over 110,000 different addresses.
If that sounds absurd, that’s because it is. Crypto has enabled anybody in the world to create financial assets out of anything, out of things they don’t even own. If they can muster up a community, they can raise millions of dollars from schmucks speculating about the value of it. And people will buy this, will trade this, even if it is labeled as a pump and dump.
It is egregiously unserious, but it is also a source of incredible wealth for people, and… these things are financial assets. They have allowed people to become millionaires, deca-millionaires even, and have, conversely, utterly destroyed other people’s lives. Crypto has initiated the greatest transfer of wealth in the past century, but it is also such a joke. Like so many things about the modern world, if this were featured in a book in the 90s, it would be seen as a ludicrous parody, too impossible to ever manifest into reality. But not only is it real, it is something I need to spend my days mulling over and understanding so that people can manage their finances and pay their damn taxes.
The reason I have not gotten things done the past two weeks is because I have been trying to make sense of a mess of a client with over 70,000 crypto transactions. Transactions that involve decentralized exchanges, putting longs on MOE in order to buy USDC, and matching sends of Solana with NFTs that represent tokens that are sent to a gambling game. Tokens that need to be depreciated over two years, because my boss thinks that is the right way to handle a digital game asset. You depreciate it. (Well, I think he meant amortize. You amortize intangibles, depreciate physical things.)
Just understanding what this client did during these past four years is an exercise of patience and dwindling sanity, requiring me to export, tag, reorganize, and look up information on literally thousands of transactions. All in a hope of figuring out how much stuff this person owns, how much money he made, and file his goldarn tax returns. It is one thing if it is just purely financial assets, but so many of these men like to fuck around in these quirky and deliberately unserious side projects. Either not realizing, or caring, that what they are doing is a financial action, something that needs to be organized, accounted for, and presented before the IRS.
The more sophisticated their actions become, the more absurd the situation grows, but I just lost it when I realized what I saw doing. Staying up until 2 AM, working my ass off, just so that I could record an increase in a long in this anime titty token on a decentralized exchange that does not believe in providing trade reports. This is something millions of people must be doing, and I… I just hate that this is a thing. That so much effort, so much money, is being poured into what is effectively just a way to shuffle money around. (Some were literally just for that, but that stopped when North Korea stepped in, and put a stain on my record.)
These people could just buy stocks, bonds, and established financial assets. But because crypto is so absurd, so viciously unregulated, they are incentivized to go here if they want to make easy money fast, and… I cannot even blame them. In fact, I wish that I bought BTC back when I only had a few thousand bucks to my name in 2018 during its lull. Then I could’ve turned $1,000 into $33,000! But I don’t do that, because I straight up do not believe in this crap. It’s just a bunch of people trading around Monopoly money and acting like it is fiat, and even as people are introducing forged money, they just treat it as a different currency. Crypto is a cartoonish parody of an unregulated financial system, yet exists as a 3+ trillion dollar industry thanks to the enthusiasm of investors, traders, hucksters, and gullible suckers.
And no matter what my thoughts on it are, I will need to spend a good chunk of my life making sense of the nonsense these men get up to. Figuring out how much money they made off of their dumb AI generated anime girl tokens.
Dino Crisis Has Been Re-Released!
(Thanks to the Dedication of GOG!)
After re-releasing the PS1 Resident Evil trilogy on GOG last year, it was only a matter of time before CD Projekt looked into Capcom’s other PC ports of that era. Except this was the late 90s, PC was not a big porting platform, but it was graced by Dino Crisis (1999) and Dino Crisis 2 (2000). This made them prime candidates for any kind of re-release, as these games have not been legally available on modern platforms since the PS3/Vita era.
…Or they weren’t until they threw Dino Crisis (1999) onto PlayStation Plus. But I don’t consider that to be sufficient, as Sony is worse at presenting these things than even Nintendo. The trickle of new games is random, lacks cohesive sense, and Sony likes to consider remasters to be ‘classic games’ but only sometimes. I just want to view a full list, segregated by system, and gauge the collection, but Sony does not know what that means or how to do it. So I need to rely on goldarn Eurogamer or whomever to get that information presented to be in a legible fashion. And even then, this list is dumb! Compare it to the Nintendo Switch Online library!
God, web design was so much better before phones and apps mucked everything up.
Besides, I always view PC based preservation efforts as more permanent and reliable. Who knows what Sony or Nintendo are going to do! Meanwhile, PCs will be around for as long as people. (Which might only be ten years but, you know, optimism and all that.)
Anyway, Dino Crisis really was a series that never got to really settle into its own identity, in part because every game offers something different, and its stint at relevance only lasted five years. Dino Crisis (1999) was a Resident Evil successor whose bold change to the then established formula was the use of 3D environments… and 3D dinosaurs. Except this was the tail-end of the 90s and dinosaurs were not quite the allure they would have been years ago, and the game lacked the tight design balance of Resident Evil 2 (1998). It was still a big game in its time, riding well off of the acclaim and hype of Resident Evil, while doing enough new and enough well to be its own thing.
However, with Dino Crisis 2 (2000), Capcom decided to try something completely different, turning the game into a fast-based score attack action game. …With tank controls and fixed camera angles. It was a unique game next to any of its contemporaries, and is somewhat divisive because of it. With some preferring it, finding it lesser, or respecting it as something different. Sadly, it only sold about half as many units as the first game, and left the series without a clear direction to enter as the PS2 generation was well under way.
This led to Dino Crisis: G.U.N. Stalker (2002), a spin-off of the rather tepid Resident Evil Gun Survivor (2000), and one that is generally ignored, as it was an early 2000s console light gun game. There’s an entire era of Capcom Resident Evil light gun games— including the two Wii games that were pseudo remakes of classic Resident Evil games. But fans like to ignore them for assorted reasons. (They were not great, lacked a place in the light gun game canon, and people got super salty about the Wii light gun games getting made instead of a real Resident Evil game. This was post RE5, people missed old RE, and the series was entering its dark age. Though, RE6… had some ideas.)
Then Dino Crisis 3: Dinosaurs In SPACE (2003) released as an Xbox exclusive, and was one of the worst games Capcom released during that generation. While the idea has potential, the game really lacked the personality needed to make its ideas work. Its camera system was frustrating to the point where it probably did damage to the idea of third-person action games with fixed camera angles. And it was just poorly directed, not being captivating, scary, or much more than mildly annoying throughout the whole sordid affair. It straight up killed off the series, and Capcom has not really done anything with it since then.
This all made Dino Crisis a ‘blink and you’ll miss it’ kind of series, whose heights spanned two years and whose relevance died around its fourth anniversary. However, it resonated strongly with people who played the original two games when they were new, and still have the potential to come back. Most likely, this would be with a remake a la the recent Resident Evil remakes, but a re-release and enhancement of the old PC versions is good too.
Oh, and alongside this announcement, GOG introduced Dreamlist. A community feature where users could vote on games they wanted to come to GOG, helping GOG focus on what games they should pursue a license for next, and a way to leverage an agreement with the rights holders. Sure, community votes that just require a single click do not equate to sales, but if 50,000 people say they want a game to come to GOG, then at least a few thousand will wind up buying it.
This feature actually reminds me of something Microsoft introduced back when they were rolling out backwards compatibility on Xbox One. In order to focus their resources, they let people vote on what games they wanted to be playable on Xbox One. I think it was called Uservoice, but the service went offline in 2018, because Microsoft.
Some titles will just be blocked off due to unwilling rights holders, but this could be a great way to preserve cult classics whose notoriety only lives on via piracy. …And if they manage to, somehow, snag the license for the No One Lives Forever series, that would make gaming history right there. Because no series has struggled with IP rights more than No One Lives Forever. Nightdive tried in 2014, but they were told NO by Warner Bros, who might own the rights, or maybe Microsoft now owns it. Nobody knows! And nobody has found the possibly lost/destroyed documents showing the terms.
But so long as companies know they have the rights for something they can sell digitally, they just straight up should.
The Sims 1 and 2 Re-Released!
(Because Anything’s Better Than The Sims 4!)
On that none, let’s talk about The Sims! …I have absolutely no connection with this series, but it is one that I respect. It was one of the biggest PC retail games of the 2000s. Tens of millions of people have lost days to social engineering practices as they let their little virtual people go about their lives. And the series’ visual iconography, sound effects, and quirks are all elements that have become ingrained in part of gaming culture and the broader lexicon.
However, as a casual game, The Sims was seen as something different from the grain during the medium’s high school years in the 2000’s. A game for everybody, but one that particularly resonated with women— and queer folks— who liked the games for any number of reasons. The ability to create themselves and their friends when such features were rare. The ability to design homes and families, a feat that still appeals to a broad demographic to this day, possibly more than ever. And being… basically a playable sitcom to an extent, letting you watch your little guys get into spats, form relationships, and live out simple, easygoing lives. At least that’s what I’ve gauged.
The 2000 original was a groundbreaking title, and you could argue that it is one of the most influential games of all time, particularly when regarding the casual and life sim genres. 2004’s The Sims 2 brought the series into full 3D, and did wonders for its design and relevance. Unlike the isometric sprites and low polygon 3D models of the original, The Sims 2 had enough fidelity to feel… real. You had decently realistic 3D models of characters, oodles of assets and props added in the new game and its deluge of expansions, and houses you could fully model and view from any angle. It added a lot to the roleplaying and… immersive qualities of the game. It resembled real life in a way that few mainstream games did back then, let alone now.
As a rousing success, netting over 13 million units, the next step for The Sims 2 was, naturally, to make a direct sequel. This was 2009’s The Sims 3, and it was initially seen as a step back, designed more as a way for EA to repackage the game to a new audience and new console generation. However, it was largely a victim of being a ‘sequel to a game with a boatload of expansions.’ Where the follow-up needs a few years before it can capture all the features of the original and it was eventually, partially, seen as an upgrade to the original. But pirating expansions was a lot harder because EA paired this game with their dogshite Origin service. …Which is being shut down in two months. Good! No one will miss him!
So, The Sims 3 eventually managed to be a pretty good Sims game, not as magical as The Sims 2, but better in some respects. So, what does EA do then? Screw up, that’s what!
The Sims 4 (2014) came out really fast considering the pace of game development at the time, but was seen as another downgrade over the last game. Except… this one barely looked better and felt largely like The Sims 3-2, lacking a new vision or innovation beyond being simplified. …And the reason for that is simple. The Sims 4 was originally going to be a mobile and PC spin-off that would allow up to four players to collaborate and exist within the same time. It was going to be The Sims 4-Play! …But a year before The Sims 4 came out, developer Maxis and publisher EA released SimCity (2013).
SimCity (2013) not only killed off the SimCity IP, much to the chagrin of PC game-likers the world over, but was the first example of a big live service that was utterly broken at launch. For no technical reason, the game required players to connect online to play, and the publisher severely underestimated the server load on launch. It was such a terrible experience for diehard and casual game-likers alike that the game was reviled, named one of the biggest disappointments of 2013.
God, I wish that we were living in a future where all game reviews slagged off live service games with a 4 on principle. Instead, live services have taken over the industry, becoming the dominant flavor of game.
With no mobile excuse and no online multiplayer, what did The Sims 4 have? Overly simplified options and interactions. Reduced options, especially for the environment. And a crapload of DLC! Like, more than any other game in the series, released piecemeal over the span of a full decade! It received over $1,000 in DLC packs, and a bunch of them just included… new furniture and outfits. Stuff that really should have been free updates, maybe with one big expansion each year, but EA had to bleed all the money they could out of their playerbase, damn it!
So, here is The Sims. A series left to feast on what is arguably the worst The Sims game for a decade. And with The Sims 5 deconfirmed, with the dev team instead working on a multiplayer spin-off, the future of the series is looking dire. But if they aren’t going to make a new game based on what diehard fans want… they can at least re-release the old ones.
Which is what they did! The Sims: Legacy Collection and The Sims 2: Legacy Collection both dropped on Friday for Steam, Epic, and EA App. …Wait, how the hell can you call one game a collection? I get that it collects DLC, but it is ultimately one game!
Point is, these games have been unavailable for many years at this point— great job on that EA— and this release marks the first time they could be bought for modern Windows. Additionally, they’re pretty reasonably priced.
The Sims: Legacy Collection contains all seven of the original expansions, but was left largely untouched, not even featuring a widescreen mode, because it’s a 2D game. And it only costs $20. While The Sims 2: Legacy Collection similarly offers a complete package with all expansions for a slim $30… except for the IKEA Home Stuff expansion. I guess they didn’t work out the right license at the time, but they did for the celebrities featured in The Sims: Superstar.
Okay, but how do they fare as re-releases? …Not very well. They did little work in updating the games beyond ensuring that they run, with precious little TLC from what I could tell, making the whole experience janky in a way most early 2000s PC gamers were. Also, they decided to throw Denuvo DRM into the game, because lord forbid that somebody dares to pirate games that were abandonware for 7 or so years.
At least try if you are going to re-release classic games! I know that not every company can be like GOG, but it’s as if EA does not want people playing these games when they can sell them DLC for The Sims 4. Which is what they are doing if you choose to buy the $40 birthday bundle. You’re getting The Sims 4 DLC too!
…Yeah, at this point there’s really no hope for much of any good coming out of EA. Actions like this and their extensive layoffs of Bioware staff after Dragon Age: The Veilguard really make it hard to care about anything they do going forward.
Also, side note regarding Veilguard. The game was subjected to several development restarts and the fact it came out as anything is impressive in and of itself. Much, if not most, of the old staff left during development, so it wound up being a game with bold ambitions, but more than a fair bit of clunk. All of which was obfuscated by right-wing outrage merchants who want to remove queer and colored people from all facets of life. It could have been a solid foundation for a far better sequel, but now I’m doubtful if we will get Mass Effect 5. And I know that fans won’t get the Mass Effect they want, because there can never be another Mass Effect due to the fact that Bioware (2025) is not Bioware (2010).
MultiVersus’s Not So Sudden Death
(MultiVersus’s End of Service Announced)
MultiVersus had such a bizarre trajectory as a live service. It came out, and was seen pretty fondly for what it was, being a solid, if floaty, party fighter with a wackadoo kitbashing of disproportionate characters. However, the game bled players fairly quickly, as it was not that deep as a fighting game, and they did not launch it with a firm roadmap in place. It was in ‘alpha’ when it launched in July 2022, but was shut down in June 2023 after failing to retain players. Then the game went offline until May 2024, where it ‘truly’ launched. I guess because they needed to upgrade this cartoony fighting game to Unreal 5 instead of Unreal 4.
It was a frankly baffling decision, when they could have just said they planned on relaunching the game. It would be like if Final Fantasy XIV (2010) went offline in 2011, and then relaunched as Final Fantasy XIV: A Realm Reborn in 2013. A lot of people lost interest in the year-long break, and MultiVersus did not offer enough to bring them back, due to the grindy progression systems and not-so-good monetization systems. Still, the developers kept making content, adding new grabbag characters, and making improvements to the game, but not enough people were actively playing it. So, Warner Bros. is killing off MultiVersus. Monetization was turned off, it will run for one final season, and be shut down on May 30th, just barely skirting past its relaunch anniversary.
So… why do this? Because Warner Bros. does not like the idea of keeping around their ‘mistakes’ and having a free fighting game would not directly benefit their bottom line. I mean, it would. If the game were free, then people would still play it, gain fondness for Warner Bros. IP and want to purchase merch, tickets, and subscriptions. Maintaining online would not be that expensive, as I’m sure Warner has excess server capacity they can partition to this game. And it would be, you know, a nice thing to see.
However, this is Zaslav’s battered and fucked-to-hell bitch, and he believes in destroying things for short-term gains, all while exploiting legacy IP. It is a terrible business practice, unless you don’t think the future exists beyond the next five years three years year.
MultiVersus will remain playable offline “for the foreseeable future”. So if you have it downloaded, you can still play it, and will presumably retain access to whatever goodies you have. But without any online, the game is pretty much doomed for obscurity. I’m sure the game will eventually get modded by a handful of diehards who add private servers to the PC version. I mean, it’s a multiplatform Unreal game. Everything you could want to know about that engine can be found publicly, and modding these games is typically not that hard for smarty-pants-types.
…But what does this mean for the developers, Player First Games, who Warner bought back in July 2024? Are they just going to get laid off so Warner can do another big write off? This was their first and only game, so what? …Well, I’m sure we’ll hear more about that in late May or early June!
Shit Sucks, But Here Are Some Good Things I Saw This Weeks
(A Last Gasp While Wrapping Up This Rundown)
Yeah, I’m not going to bum everybody out by listing out all the things Trump’s administration has been doing. He’s a Nazi doing Nazi shit, and his people are launching programs about as quickly as possible, and nobody with power developed a good contingency plan to counter this at the moment. Shit gets worse and worse each day, and I’m just hunkering down inside. Because I’m a trans, autistic, socially stifled weirdo who would just be a burden if she went to a protest and… it’s January, dude. And while hunkering down, I’ve been focusing on my work above all else. Which, for those not in the loop, involves helping people with their tax returns.
Should I even be doing taxes when Trump is in office? Well, now is not a good time to pick up a new job and his office is operating under the idea that revenue does not matter. Besides, there are over 150+ people who have engaged me and my boss to do their tax returns. So, what, are we just going to say no and screw them over? No, that would be cruel to them.
Also, filing taxes is different from paying taxes. You don’t need to pay your taxes if you don’t want to, just like any bill or invoice. IRS will send you letters and issue late payment penalties, but their ability to enforce any action is going to be severely diminished. Instead, all the money that was going to go to the IRS is going to go to rounding up children and putting them in cages. Which… at that point, be honest with yourself, light up a furnace, burn the children alive, and sell that shit on the dark web for card-carrying KKK members to masturbate to.
God, and I thought I was being hyperbolic with Weiss Vice: Glory Unto Genocide. Thank god I didn’t listen to my mother and pursue a job with the IRS. After this administration, I won’t trust the Federal government the same way ever again…
Anyway, onto the good news I promised. Firstly, the US Copyright Office has issued a report about the copyrightability of AI, and concluded that… it’s not copyrightable unless it features human creativity. Works created solely by prompts, no matter how much thought goes into wording them, are not copyrightable. Though, they admit that so long as a work contains a “creative spark” and insist that the required amount is “extremely low.”
This raises many questions regarding how this applies, and that is a bit beyond the scope of this report. This is merely guidance to help people understand the current application of copyright and AI, and it would take judges to determine how it will work in practice. (Which, scary thought if it goes to SCOTUS.) If one publishes a book that was just written by an AI, that would not be copyrightable, but how much would they need to edit it to make it copyrightable? Could they just proof it, change a few passages, add a couple paragraphs, and be done with it? Well, the Copyright Office does not want to make broad generalizations, but that seems to be the case.
But for an AI generated image, or AI generated video, the general rule posited by the Copyright Office is that you need to manipulate the AI output in a meaningful way. Small touch-ups or filters likely would not cut it, but certain AIs have built-in image editing tools, allowing the user to use AI to edit an AI generated image. And the Copyright Office says that those should be protected, as they meet the requirements. Which means that if you tweak an AI image, instead of a prompt, it can be copyrightable. …Which is lame, but I kind of get it.
However, US copyright law is only one thing. In terms of international law, things get very complex, very quickly, as different countries are abiding by different rules over what can and cannot be copyrighted. And the US’s rules toward anything might mean little, especially when China’s take is that anything AI generated is copyrightable. (Insert jab about China’s historic lack of respect toward international copyright.) And it is this way because every big company is committed to making this AI thing work, and so are most governments. But nobody knows how things are going to play out.
Still, this is guidance and something that makes some effortless AI slop expelled from the bare minimum required for something to be recognized as meaningful. So MOE and AI16Z from above? Not copyrightable! The header image I made? Probably copyrightable! I kinda half-assed it near the end, not turning the AI icons into monsters or whatever, but there is clear artistic intent.
Second bit of good news, The Video Game History Foundation has launched an online archive of over 1,500 magazines. All scanned, preserved in high quality, and made readable for free to those who want to delve into these highly valuable artifacts of gaming history. This is something that was previously attempted with scans of old gaming magazines on places like Archive.org. However, the selection here is far more curated, quality, and robust than what one would typically see in an independent venture, as VGHF is a charitable organization with professional equipment. You can even search through them, highlight text, and everything!
Unfortunately, I don’t think you can natively download them— which I prefer to see— possibly due to legal pressures against libraries being able to let people infinitely replicate and distribute digital files. I don’t like that and disagree with that concept, especially for old-ass magazines, but… I’ll gladly take this. Not only do I think it is a great way to research or dig into the medium’s past, but this is something I will definitely use when I get around to a future novel I have planned. Psycho Shatter 2000: Black Vice Mania. Which has the tentative tagline of Y2K Body Swap Nerdcore Erotica. I still don’t know what exactly that means, but reading old video game magazines is an essential part of figuring that out.
And third bit of good news, Thailand has proven to be deeply cool by not only legalizing gay marriage, one of the first Asian countries to do so, but is making HRT free for trans people. Which… hell yeah! This is what you call a civil society. Though, Thailand still has work to do regarding letting trans people change their damn paperwork, not offering a way to update one’s birth certificate or registry, which is just kind of silly to me. I mean, Thailand has been known as ‘the place trans people go for gender affirming surgeries’ for decades now. However, progress is progress, and as a trans lady, I love to see it.
…Also, I need to keep my eyes open on potential refuge if things go to turbo shit in America— I know it’s going to become a poor country, third fiddle after China, by 2028, but beyond that. And I doubt many administrations will look into being trans inclusive like this.
I mean, I don’t want to leave the United States. While I think America, as a whole, has more problems than any other country on Earth (not true, but it feels that way), it is all that I have known. It is my home, where I own my house, where I work, and much of what I do for a living involves an American specific industry— US income tax. And I love my hometown of Skokie dearly. It is the only home I have ever known, I do not want to leave it, and it is a pretty progressive place.
Skokie is for everyone, and the only people who are not welcomed are fucking Nazis. Like, nobody outright talked about it going up, but if there had to be one place you could identify as the anti-Nazi capital of America, it’s probably Skokie. There’s a reason the American Nazis wanted to march in Skokie in 1977, and there’s a reason they didn’t. Because the residents of Skokie would have fucking murdered them.
But even Nazis can wake up to the truth— get woke. They can learn that diversity is good and one of the core tenants that makes America what it is. That a society which caters to others needs is an efficient society where more people can do more things. And that… equality is good— god I sound like I’m talking to a bunch of kindergarteners when I say stuff like that. How stupid are these people?
…Cripes, I cannot even deliver good news without getting into a tangent. What working 200+ hours, interspersed with political dread, will do to a motherfucker…
Progress Report 2025-02-02
BIG MOOD! Makes me want to [REDACTED]. Or, better yet, summon a giant sword that destroys the entirety of America! Oh gosh, Cassie’s world-ending despair is infecting me!
2025-01-26: Wrote 4,000 words for the Pokémon TCG Pocket review, because I felt like working on that.
2025-01-27: Wrote 1,000 words for this Rundown, made the header image, and wrote 1,000 words for the Pokémon TCG Pocket Review.
2025-01-28: Jack Fucks Shit – More News at 11!
2025-01-29: Wrote 1,800 words for the Rundown. Wrote 300 words for the Pocket review. Fucking finally finished this nightmare client from Hell.
2025-01-30: Fuckin’ busy, what else is new?
2025-01-31: Wrote 2,400 words for the Rundown, then edited it. Will upload it tomorrow, because now is time for ZZZ…
2025-02-01: Distracted day, but it was free from work, for once! Edited and rewrote some bits for the Pokemon Pocket review, which will go live on 2/12/25 as promised. Wrote like 1,000 words and edited 7,000. With this done, I can eliminate one more distraction!





