After over 250 hours of production, this 800 page design document is done!
Dragalia Lost V3 Re;Works is an experiment that imagines how Dragalia Lost, a mobile gacha action RPG developed by Cygames and published by Nintendo, could be reworked as a single player title. A title without any in-app purchases, time-sensitive content, multiplayer elements, or summoning system. The decision to engage in such an experiment came shortly after the title’s end of service was announced on March 22, 2022, but the overwhelming majority of production time on this project did not happen until after the game’s end of service on November 30, 2022.
This project takes the form of a several hundred page mock design document detailing how Dragalia Lost’s systems and design would and could change if the game were to be resurrected as a single-player offline title. It is a purely hypothetical series of revisions that streamlines the experience and does away with mechanics that would be rendered redundant or distracting by this dramatic change in the game’s structure.
No part of this exercise is meant to criticize or disrespect the efforts of the original developers or the incredibly skilled people behind the Dragalia Lost Revived reverse engineering project. Instead, it is meant to celebrate and analyze what this game was, and what it could have been.
This project took me well over 250 hours to complete. Required the production of the most labyrinthine spreadsheet I have ever created, and was punctuated with formatting difficulties throughout. And the project itself was so vast, so large, that I would not say it is even truly complete.
What I have prepared here is comparable to a rough draft more than anything, as there is simply so much information that I have stared for so long and revised so many times that… I just wanted to be done with it.
You can download the nearly 800 page PDF design document for V3 Re;Works via Natalie.TF, MEGA, and MediaFire.
I have also made the aforementioned labyrinthine spreadsheet I used to create this document available via Natalie.TF, MEGA, and MediaFire.
I would like to thank the Dragalia Lost Wiki and the Dragalia Lost Discord for providing me with much of the information and many of the art assets featured in V3 Re;Works.
After my 2020, 2021, and 2022 Rambles on Dragalia Lost and my archive project, this will likely be my final Dragalia Lost contribution on Natalie.TF. …Unless the game miraculously gets an official revival, or if the Dragalia Lost Revived project keeps making strides.

