Rundown (1/04/2026) The Most Confusing Name In Gaming…

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Rundown (4/06/2025) Swiitch 2 – 4 Mii & U

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Rundown (10/13/2024) Akumu Kojou: Tax Tax Panic! – The Lost Levels

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Rundown (7/07/2024) Student Transfer Ad Infinitum

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Rundown (6/23/2024) Pride Month and Transition Reflections

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Rundown (6/02/2024) It’s Gonna Be A Bangin’ TSF Summer!

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Rundown (5/12/2024) Sprite Smarter, Sprite Sharder

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Rundown (4/14/2024) The Enigmatic Children

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Rundown (4/07/2024) Artificially Difficult Taxation

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Rundown (11/20-11/26) Student Transfer Version 7.0 is Out!!!

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Rundown (3/31-4/06) Natalie Got Her Gacha Fix!

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Ever since I stopped playing Fire Emblem Heroes a year ago, I’ve been craving a game with some sort of gacha mechanics, as I love the sensations that come with getting rare and powerful characters accompanied with light flavor text and unique artwork. It is a desire that I have been looking to satiate in a somewhat healthy manner, and wouldn’t you know it, the Student Transfer dev team provided just that with their latest April Fools goof. A standard no-frills card collector gacha title where the player can earn 160 unique cards with flavor text that were enough to drive me to achieve a 100% completion rate, and then proceed to happily read through the descriptions, taking delight in the information, background, and general absurdity they provided.
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Rundown (2/10-2/16) Flowchart Nightmares Ahead 2: You Can (Not) Prepare

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Last Friday the Student Transfer development team announced that Version 4 will be coming before the end of February, boasting that this version will contain roughly twice the content as Version 3. A surprising bit of news that I find to be simultaneously exciting and intimidating to me, as I have taken on the duty of creating the flowcharts for sprawling choose-your-own adventure style visual novels about TG, body swapping, and more. I very much want to enjoy the game and take my time with it, but Version 3 took me a good week to get through, so I am a bit concerned about getting a flowchart ready in a timely manner, especially with work and grad school keeping me so busy. As such, I decided to do my homework in advance and download what I can off of the public Student Transfer GitHub in order to get cracking on a rough flowchart for V4 at the risk of spoiling myself.  Only to discover that with the way this game is developed, I would basically need to consolidate the builds available myself and… yeah, that sounds like more trouble than it’s worth.
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Rundown (1/28-2/03) Flowchart Nightmares Ahead!

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So, after thirteen months of dev time, the latest build of Student Transfer has been released, and going through it has become my first priority. I should have a review of the game up around the 14th, but more importantly, I have to work on another flowchart for the game. While I do enjoy mapping out a complicated series of choices in a visually appealing manner, this build seems particularly… nasty in the sheer spectrum of its choices. I mean, I honestly had to go into the game’s files just to figure out how the heck it all works.
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