The longest scenario deserves the longest review…(more…)
The longest scenario deserves the longest review…(more…)
Morality is yours to make and mine to break!(more…)
We’ve got a plan… but not much else!(more…)
A 3 year hiatus is not death!(more…)
Axiom: For every re;birth, four suicides must be made.(more…)
Detached from reality, but she’s still got a good head on her shoulders.(more…)
Kept you waiting, huh?(more…)
Student Transfer Version VII: Future’s Climax(more…)
Wherein I discuss: The release of another massive TSF visual novel update. A remaster with a 99% chance of being real. Why the Switch is a tablet! The English release of a long forgotten Japan-only shooter. The re;birth of the queen of TG Captions. Why Natalie does not do video stuff. And the end of Dragalia for the umpteenth time.(more…)
Wherein I discuss: The Next Releases of two DOPE TSF VNs. My disastrous Q4 2022 schedule. The 2022 Bayonetta controversy. And the return of Silent Hill.(more…)
“With infinite possibilities, you choose to only explore two?”(more…)
It’s a Lunar New Year’s special with Russian Kitsunes!(more…)
“If you want something to change, you have to make that change happen yourself.”(more…)
Interesting induction… but what’s your intention?(more…)
Resonant Riley and Amazing Allison in… A Magical Mishap(more…)
The return of massive donkers and animated lesbian rim jobs(more…)
A curious case of loss, euphoria, and untapped potential(more…)
Nine months in the oven and she’s ready for another go!(more…)
It was the dopest of times, it was the perviest of times, and it was the spaghettiest of times.(more…)
Tomorrow is a hope… Never a promise.(more…)
Fashionably late, but expectedly great!(more…)
Wherein I discuss STVV’s imminent debut, the modern political strife, another allegedly auspicious acquisition, and an anticipated… agglomeration!(more…)
Come on in and “take a sit”.(more…)
Version 5’s still a ways away, so let’s do our own part 5!(more…)
New year, new Scenarios, and a whole smorgasbord of new possibilities
No one can stop, will stop, or wants to stop this train, so let’s drive her off a cliff and see if she can fly!
Let the good times roll on, and on, and on indefinitely.
Student Transfer is the gift that keeps on giving, and the fans give even more!
Ever since I stopped playing Fire Emblem Heroes a year ago, I’ve been craving a game with some sort of gacha mechanics, as I love the sensations that come with getting rare and powerful characters accompanied with light flavor text and unique artwork. It is a desire that I have been looking to satiate in a somewhat healthy manner, and wouldn’t you know it, the Student Transfer dev team provided just that with their latest April Fools goof. A standard no-frills card collector gacha title where the player can earn 160 unique cards with flavor text that were enough to drive me to achieve a 100% completion rate, and then proceed to happily read through the descriptions, taking delight in the information, background, and general absurdity they provided.
600,000 words in, and this train just keeps on rolling…
Last Friday the Student Transfer development team announced that Version 4 will be coming before the end of February, boasting that this version will contain roughly twice the content as Version 3. A surprising bit of news that I find to be simultaneously exciting and intimidating to me, as I have taken on the duty of creating the flowcharts for sprawling choose-your-own adventure style visual novels about TG, body swapping, and more. I very much want to enjoy the game and take my time with it, but Version 3 took me a good week to get through, so I am a bit concerned about getting a flowchart ready in a timely manner, especially with work and grad school keeping me so busy. As such, I decided to do my homework in advance and download what I can off of the public Student Transfer GitHub in order to get cracking on a rough flowchart for V4 at the risk of spoiling myself. Only to discover that with the way this game is developed, I would basically need to consolidate the builds available myself and… yeah, that sounds like more trouble than it’s worth.
Now with 75% more words and 100% more tumbles!
So, after thirteen months of dev time, the latest build of Student Transfer has been released, and going through it has become my first priority. I should have a review of the game up around the 14th, but more importantly, I have to work on another flowchart for the game. While I do enjoy mapping out a complicated series of choices in a visually appealing manner, this build seems particularly… nasty in the sheer spectrum of its choices. I mean, I honestly had to go into the game’s files just to figure out how the heck it all works.
About one year ago, I reviewed Student Transfer version 1.4. It quickly became one of my my popular posts of all time, seeing as how the post talked about a very obscure and niche game that was pretty much only talked about in its own forums and online message boards. When combined with the fact that I really enjoyed my time with the game, it’s only natural that I would revisit this visual novel centering around transformations, body swapping, mind control, possession, and more. But first, a bit of backstory. (more…)
Jeepers am I going to have a lot of games to play this month. Hyper Light Drifter came out on March 31st, Hunie Cam Studios launches April 4th, Danganronpa 2 is out April 18th, and Double Root: Before Crime After Days Xtend Edition is out sometime this month. Plus a proper review of Dark Souls II: Scholar of the First Sin should be up whenever I find time to finish that game amidst this chaos. Seriously, this is the reason why I don’t like buying lots of games at launch. You need to build your schedule around release dates, get 60% through a lot of games, and then stop suddenly and hopefully get back to it later. (more…)
Okay, there is a lot to unpack here. One, Student Transfer is a collaborative visual novel made by the some people over at tfgamessite.com. Two, the game uses assets ripped from ‘adult’ Japanese visual novels, though it censors the naughtier bits. Three, this is simply a review of the first publicly released build, after the implementation of a couple patches. Four, this was made in about three and a half months, which includes pre-production. Also, I’ve been following this game’s production since its inception, and since it was an idea introduced in the Press-Switch thread. (more…)