This Week’s Topics:
- Rundown Preamble Ramble: Go Rush, Get Flow!
- Piranha Bytes The Dust (Gothic, Risen, and ELEX Dev Piranha Bytes Closes)
- Natsu-Mon: 20th Century Summer Kid Is Getting Localized (Summer’s Not a Bummer Cause We’re Kid’s Just Being Kids!)
- Subscribe To Nonsense (Natalie Does Not Understand Game Pass Pricing Tiers)
- The Palworld Expands! (A Sony X Aniplex X Pocketpair Joint!)
- Double Dragon Revive Announced (The Fifth Revival?)
- Class of ’09: The Flip Side Announced (Catch Ya On Da Flip Side, Fucklo!)
- Nintendo Announces Emio (A Trashcore Bloober Team Joint)
Rundown Preamble Ramble:
Go Rush, Get Flow!
I think now is a good time to reiterate my schedule for the remainder of the year. Partially to impose some goldarn accountability, and partially to help me organize my thoughts as these past few weeks have been a mess for me.
Rundowns, like this one, will continue to be released every Sunday. That has been my schedule for basically 11 years and will not change.
TSF Showcases will continue to be released every Tuesday for the remainder of 2024. This segment will shift to an ad-hoc, sporadic, Tuesday release schedule beginning in 2025. Leading up to the release of Psycho Shatter 1988, I am granting myself permission to go on a one month hiatus, as that novel needs to be released in a timely manner.
July 17, 2024: I will release a first impressions piece on the stylish street fashion inspired MiHoYo joint, Zenless Zone Zero. I originally wanted to publish my thoughts with this Rundown, but my thoughts on the game are getting more complex, so I have decided to release it as its own post. (After I publish this review, I will uninstall the game, as I know gacha are evil time gobblers.)
July 24, 2024: I will release a review of the Legacy Murder Mystery scenario of Student Transfer— the original Murder route from version 1.0. It’s been a while since I did a scenario review, and I think it will be fun to deconstruct this 9-year-old story. This is not my way of pooping on the devs— most of the people who wrote this left years ago. I just think it will be fun to look back on the origins of this title and show how much better the game has gotten. …Or maybe I’ll wind up finding it to have some merits. Who bloody knows!
Late August 2024: I will release a Ramble on the browser game PokéRogue, as I have intended on doing that for several months, and think August is as good a time as any. I have to justify my 100 hours of playtime somehow.
November 5, 2024 to November 18, 2024: I will be releasing my ninth novel, Psycho Shatter 1988: Black Vice X Weiss Vice. It will be highly political, deal with overt racial theming, be fucking insane, and feature some insane fucking. RATFUCKING THAT IS!
That should represent the next 4 months of Natalie.TF content, so allow me to move into why these past two weeks were such a rush for me, in list form: Student Transfer V8 and the ensuing review. Adapting to a new TSF Showcase schedule and format, including preparing an extra TSF Showcase. Preparing a 7,500 word showcase of a 1,350 page comic within a mere three days. Dealing with an unexpected uptick in work. Trying to make time for a brand new gacha game so I can release semi-timely first impressions.
In order to avoid this problem with TSF Showcase in the future, I have adopted a plan to stay ahead of schedule with TSF Showcase by taking two measures.
- I will treat Saturday night as my hard deadline, like I do with my Rundowns, even though the posts will not go live until Tuesday morning.
- For the remainder of 2024, I will stay one TSF Showcase ahead of schedule. That way I don’t need to rush to get things done at the last minute, and have some time to reflect on a work if need be.
To achieve these goals, I produced TSF Showcase 2024-29 and 2024-30 this week, and already scheduled both of them. Meaning I have a full week to prepare TSF Showcase 2024-31.
Now that I have finally gotten my cakes in line for these, I can begin actually writing Psycho Shatter 1988. I refuse to let this work fall through, so I am going to need to work my ass off to get this out of the door, but I can do this. I know what the story is, I know who the characters are, and I know what kind of wild shit I wanna put into it. I just need to rush through this process, get my flow, and do this shit!
With that in mind, I’m going to end this preamble and get back to business.
Piranha Bytes The Dust
(Gothic, Risen, and ELEX Dev Piranha Bytes Closes)
There is an entire era of PC gaming that is shrouded in mystery to me, when it really shouldn’t be. I’m pretty decent when it comes to the PC gaming canon of the 90s, but once we crack past that and get into the 2000s, my understanding kind of drops off a cliff. It was a thriving time for computers— the Windows XP era— but this was an era where the cultural zeitgeist of PC gaming began shifting. Shifting to online experiences and this idea that PC gaming, as it was in the 90s, was dead and buried. Or at least that’s what games media liked to say.
In terms of games of this era, I don’t know what was niche but beloved, and what was considered popular, as… it seems like most things were relatively niche. This was an era of sleeper hits that were only appreciated in their audiences, and often get ignored when people are discussing specific eras in gaming.
This is all my way of saying that I barely know anything about Piranha Bytes, other than their three series— Gothic, Risen, and ELEX, were all cult games that garnered varying levels of devoted followings. But the mainstream press generally never got these games. I don’t particularly follow any people who discuss Eurojank (this is a term of endearment) action RPGs. And I do hear console-oriented people discuss them, they tend to not be kind. Just look at the 17 point gap in Metascore for Risen (2009) on Xbox 360 and Risen (2009) on PC.
Regardless of my lack of understanding of these works, I can clearly recognize that Piranha Bytes was a studio with some real ambition behind them. They wanted to make vast single-player RPGs on a tight budget and they did pretty darn well at developing a reputation over 25 years. Unfortunately, they happened to get bought by Embracer and, despite being a studio with only a few dozen employees, they have been shut down.
This was rumored at the start of the year, but the studio leads seemed optimistic about their ability to find a partner and break away from Embracer. They tried… but it didn’t work, and the studio shut its doors on June 30, 2024.
This means that their IP is stuck in the insatiable maw of Embracer— who is still publishing a remake of Gothic (2001)— and the developers are left wafting about in the air, searching for a new job. Fortunately, studio veterans Björn Pankratz and Jennifer Pankratz have launched a new studio dubbed Pithead Studio, who can hopefully secure funding for a new game and bring in some of their co-workers. Though, I don’t really see how things could be easier to them. As Pithead, the developers don’t have any IP, an established complete team, or whatever tech Piranha Bytes had developed since they shipped their last project. They are effectively a new indie studio and… being an indie studio is rough as hell, dude.
This marks yet another casualty of Embracer and… while I like to blame the Saudis for what happened to Embracer, they are not innocent by any means. The simple fact is that their faith and devotion to an unseen agreement has resulted in dozens of canceled projects, thousands of lost jobs, and many defunct studios. They have single-handedly proven the flaw with this mass consolidation in not only gaming, but any industry, and are going to be broken into three companies within a few months.
This is just another brick in the wall of failure for the industry and… I just hate to see it.
Natsu-Mon: 20th Century Summer Kid Is Getting Localized
(Summer’s Not a Bummer Cause We’re Kid’s Just Being Kids!)
Golly do I love seeing niche games hit the western market. Though, I would prefer it if more Japanese developers, particularly those who partner with larger publishers, could just push forth on worldwide releases. I know it’s harder, that it costs more up-front, but you’ll make more money in the end. Because you’re not releasing it just in America, you’re hitting a market potentially ten times bigger than you would with a Japanese release.
After being released in Japan last year, Spike Chunsoft has announced that they are bringing the Boku no Natsuyasumi successor, Natsu-Mon: 20th Century Summer Kid, to western markets. Right at the tail-end of summer, complete with the DLC released this June in Japan. While I do not think its new art direction is as strong or as iconic as the original— Mineko Ueda’s art is absolutely timeless and immediately iconic— this is something people have wanted for decades. Sure, we had that Shin-chan spin-off— which I still cannot believe received a western release— and Attack of the Friday Monsters (2013). But those are successors with asterisks. Natsu-Mon though? That’s the best we can hope for under an American Sony Interactive Entertainment.
Natsu-Mon: 20th Century Summer Kid will be released for Switch and PC on August 6, 2024.
Subscribe To Nonsense
(Natalie Does Not Understand Game Pass Pricing Tiers)

Remember back when streaming services were a far cheaper and faster alternative to just buying, renting, or torrenting media? I do. Those were good times. But the more people that subscribe to these services, the more the owners can screw with them. Implementing new tiers, getting rid of old ones, and raising the prices higher and higher. It just makes the act of subscribing to something more trouble than it saves. And while you might think streaming supports the official release… it really doesn’t. Streaming’s ulterior motive is just to keep wealth out of artists’ pockets by abusing an unregulated industry..
I could be talking about any service with that intro, but this time I’m talking about Xbox Game Pass and how they are changing how things work. Some of which is revealed via official sources, and other via unofficial sources. Taking them together, these changes are… kind of baffling.
- Xbox Game Pass Core, the basic plan for online play and a library of about 25 games, will stay at $10/month, but get an annual price increase from $60 to $75.
- Xbox Game Pass Console tier, the $11/month plan for those who only want the full Game Pass console library, but not online, will be locked to existing subscribers. If you didn’t subscribe before they announced this, then you’re SOL.
- Xbox Game Pass PC tier will jump from $10 to $12 a month.
- A new tier, Xbox Game Pass Standard, will debut later this year and cost $15. It will feature online multiplayer for Xbox consoles and a library of Game Pass titles, but not brand new releases. That might not sound like much, but it would include all Activision Blizzard, Microsoft, and Bethesda titles across at least two generations, so it’s not nothing.
- Xbox Game Pass Ultimate— the plan that includes online play, game pass for console, and game pass for PC will jump from $17/month to $20/month. Making this tier more expensive than Sony’s PlayStation Plus Essentials plan, which comes with a comparable library of playable titles. …But I guess you miss out on EA Play, assuming people actually use that.
- Starting September 13th, users will only be able to stack 13 months of subscriptions, which matters because some people tried to stack years of subscriptions when they were on sale a few years ago.
On one hand, this kind of makes sense. Microsoft shot themselves in the foot when they made Xbox Live subscriptions part of Game Pass with the introduction of ‘Core,’ and now they have finally remedied this by making Game Pass and online play inseparable. It was nice for those who didn’t want to play online, but who buys an Xbox in 202X without any intention of playing online?
However, rather than just merging the Core and Console tier with the new Standard tier, it’s… missing a key feature. THE key feature of Game Pass. New games. I guess this means they need to pay the $20 Ultimate tier for both Xbox and PC, but… who wants Game Pass on both their PC and Xbox?
Microsoft has ported all of their games to PC over the past 8-ish years, and if people have a gaming PC, they probably don’t have an Xbox. Yet Microsoft is paying for these people to have access to two different libraries of titles, and also for them to get access to EA Play, which normally costs $5 a month. I understand offering a bundled version of Xbox and PC Game Pass for a small niche of people, but why should this be one of the four tiers available here? Because they could probably get away with just charging $20 a month for just Xbox online and the full Game Pass library.
It boggles my mind when subscriptions are like this, as I cannot tell if the confusion is a way of garnering greater revenue, or if the people behind it are a bunch of knuckleheads. I want to believe the former, as I prefer a reality where Microsoft employees know how to do math.
Akumako: “…These dummies couldn’t even count to 9!”
…True.
Also, I should note that the distinction between PC and console Game Pass could possibly stop being as pronounced, as Microsoft’s big plan is to put Game Pass on everything they can. They just released it for Amazon Fire TV sticks, as a cloud-powered streaming service, and… I do think that they will try to merge the libraries as best they can.
…Okay, this completely derailed my evening, as I wanted to find evidence for this claim, and I wanted it to be thorough. So I went through the list of Xbox Game Pass games, for Xbox and PC, and compiled a list of every damn game in Excel, and determined which are on the same platform. Which was a real pain in the ass, because storefronts should mandate consistent naming in their games. No ™, no (r) , no weird editions that are part of the damn title. This shit took me over an hour just to parse through!
There are 541 unique titles on Game Pass across Xbox and PC. 416 titles are shared across PC and Xbox. 50 titles are exclusively on PC Game Pass. 10 of these could be released on Xbox if Microsoft got the licensing agreements straightened out. Two of them were on Xbox, but were stranded on Xbox 360 (Return to Castle Wolfenstein and The Saboteur). 75 titles are exclusively on Xbox Game Pass. 34 of these could be released on PC if Microsoft got the licensing agreements straightened out. And one of which is Fable III, a game that was on PC, but can no longer be played without doing some hacky stuff.
Based on this data, I can make a very convincing argument that Microsoft is indeed trying to combine and unify these libraries. Mind you, there are some bizarre edge cases, like how Dead Island 2, a 2023 release, is only on Xbox and not PC. But based on this… I’m not crazy. I’m SANE! SANE!!!
Okay, so… I think Microsoft Gaming is planning on basically merging Xbox with the PC, somehow, some way. I think that they will go digital-only given the fact that the latest refresh of Xbox consoles do not have a disc drive, not even as an option.
I do not think they will abandon the hardware business. If anything, I think they could make a lot of money by creating a hypothetical lightweight version of Windows 11 for gaming, or more specifically, for licensed Xbox consoles. Maybe not a lot of money by Micro$oft $tandard$, but something. Because with all this CoPilot and Recall bullshit, I know a lot of savvy sons of bitches are looking at Linux. And if Valve releases Steam OS for people to finally futz around with freely, to turn into their OS of choice… then their OS market share would take a major dip. Sure, I’ll never leave the ecosystem, as I need to use Excel or I will literally-literally die and I need to help the Olds in my life with their ‘Microsoft’. Sure, I could wait until they die, but… by the time they croak in 20/30 years, I’ll be an Old myself.
Aside from hardware, Microsoft Gaming’s pie-in-the-sky dream truly is just to get Xbox Game Pass, as a streaming service, on PlayStation, Switch, and your damn phone. If they can get a promise from both of them, then I can see them just bailing on this whole hardware malarky ASAP. …But I know ASIE (American Sony Interactive Entertainment) and Miss Nina Tendo won’t agree to that. …Maybe for $30 billion a piece, but that’s just speculation. All of this is speculation! And you shouldn’t trust my speculations as far as you can throw ’em. I’m a bad witch who’s using a purple softball for a crystal ball!
The Palworld Expands!
(A Sony X Aniplex X Pocketpair Joint!)
…Well, this is an odd turn of events. The narrative around Palworld is that it was a game ‘everybody’ was playing during its heyday, and featured ‘Χ-Christ™ Approved Plagiarism’ before ‘everybody’ moved on to new pastures after a few weeks. Like Helldivers 2: The Better Version. However, the game has remained pretty actively played, recently got a new major content update, and still harbors a plump-sized community. I don’t think the game has dropped below 20,000 active players on Steam since its launch and that’s damn impressive for a game that’s not even a live service.
Yeah, some people still seem to think Palworld is a live service when… it’s not. Live service is not a vibe that you can check, clock, and peg as you like it. Live service is a classification for games that are always online. A game you can fully play offline, without ever connecting to the internet beyond the initial download, is not a live service. A game must be online-only and depend on a central server to be a live service. It needs to be LIVE, and it needs to be a SERVICE that is being provided to players. Sure, Palworld lets you use official servers, and those public servers are a service, but that’s like saying Halo 2 (2004) for Xbox (2001) was a live service.
Also, Nintendo and The Pokémon Company have not contacted Pocketpair, at all. So anybody expecting a lawsuit… it’s almost certainly not happening.
Now that I got that out of my system, Palworld developer Pocketpair has launched a joint venture with Sony Music and Aniplex to expand this breakout IP that has already sold over 25 million copies. This venture, dubbed Palworld Entertainment, does not signify much more than there is confidence behind the game, its future, and expansion of its IP. These companies spent several months negotiating things out, making plans, and I’m sure that as this venture grows, there will be a greater effort to make the game into something more. Now, do I think it will ever have as big a place in the cultural zeitgeist? No, absolutely not.
However, I can see there being a lot of merch, an anime series, a manga, manwha, maybe a mangalou, and other things to help keep this relevant and help it become something persistent. This push, combined with more regular updates and improvements as Pocketpair staffs up, could help turn Palworld into a multiplayer with a years-long life ahead of it. It will take a good year before this starts bearing much, if any, fruit, but it’s nice to see this game and small developer continue to thrive.
…Also, yes, it is weird that two Sony companies are working on the IP development of a game that is not on PlayStation. But Aniplex and Sony Music are basically different companies than PlayStation. Which is sad, as Sony Music circa 1993 is where PlayStation came from!
Double Dragon Revive Announced
(The Fifth Revival?)
Double Dragon is a series with a long and storied history that’s also full of curious oddities, licensing issues, and a lot of wack-ass side games. There is so much that one could say about it that I don’t know where to begin, as just off the dome, there are half a dozen odd oddities worthy of discussion.
Double Dragon V (1994), the American developed SNES tournament fighter based on the American/Italian cartoon series. Double Dragon (Neo Geo) (1995), the Japanese developed Neo Geo and PS1 tournament fighter based on the 1994 American film adaptation. The dope-ass Zeebo (Brazilian Wii clone) had an exclusive DD game, just called Double Dragon. Double Dragon 3: The Rosetta Stone pioneered truly predatory monetization practices way back in 1990. Double Dragon IV (2017) seemed like a slam dunk retro throwback, but it wound up being rank-ass street trash with performance issues, despite being a fookin’ NES game. Rage of the Dragons (2002) was a dope late-era 2D fighter for the Neo Geo, but the license was sold during the game’s development, so it’s technically not a Double Dragon game. Double Dragon II: Wander of the Dragons is the winner of the 2013 kusoge awards, and anybody who disagrees is a liar and a whore! And that’s before getting into the fact that this series is part of the same universe as River City and Kunio-kun. Cripes. Someone at Arc Sys really just needs to devote years of their life to unfurling various licensing nightmares to release a super collection of all 30+ games in this series. It wouldn’t make any money, but I would think it’s cool!
Akumako: “Uh, you know they tried that with Double Dragon & Kunio-kun: Retro Brawler Bundle.”
Good volume one, now give me the weird stuff! If freaking Valis warranted a three volume re-release of nearly everything but the hentai game, then so does every other C-tier series!
Akumako: “Did you just call Double Dragon a C-tier series?”
You bet your smegma-riffic ass I did! Quality has never been consistent and while some games are dope, the IP ain’t worth no thang but a chicken wing!
Anyway, Double Dragon is doing pretty aight at the moment. 2023’s Double Dragon Gaiden: Rise of the Dragons got a decent reception and a significant post-launch update to improve the game. Various characters were featured in River City Girls 2 (2022). And some classic games were brought to modern systems. It’s about the best place it has been in maybe 30 years, after the series got iced during the late 90s. So the folks at Arc System Works have decided now is the time for the series to shed the retro aesthetic and be revived in a bold, new, modern, and fully 3D entry.
Double Dragon Revive had one screwy day-long reveal cooldown, but when the teaser trailer finally dropped, I found it very… whelming. Rather than be a more stylized take on the series— an anime-like Double Dragon using some of Arc System Works’s fighting game tech— the game is instead a semi-realistic affair. One that features fairly grounded environments that look like decent approximations of a grungy city, and character models that… just don’t look right. They are stylized in terms of proportions, with big hands, chests, and feet, but the textures and shading is neither here nor there. It is too cartoonish to be realistic, yet realism is clearly a goal, and the end result is just kind of uncanny to me.
It looks like a game that was largely made using pre-existing Unreal Engine tech at a studio, built up by a small side team, and given a slim budget. It looks like… hold on, whose name was that in the end slate? Yuke’s? Developers of WWE games for 19 years, Rumble Roses XX (2006), and Earth Defense Force: Iron Rain (2019)? …Yeah, this looks exactly like what I would imagine a Yuke’s Double Dragon game would look like.
That being said, do I think this game will be good? Nah, dude. The game appears to be another side-view beat ’em up. Despite the new art direction, it retains a lot of more arcadey elements with how enemies ragdoll into glowing fridges or dumpsters. And it looks both overly produced and kinda cheap. It could be good, but the math of Yuke’s X Double Dragon is more likely to be a veritable kusoge than something that’ll get above a 72 on Metacritic
Double Dragon Revive will be released for PS4, PS5, Xbox One, Xbox Series, and PC in 2025.
Class of ’09: The Flip Side Announced
(Catch Ya On Da Flip Side, Fucklo!)
Aw, hell yeah!
In case you missed how this series blew up on social media at the tail end of 2023, Class of ’09 is dark comedy visual novel series about a bunch of fucked up teens in the late 2000s. It’s crass, vulgar, raw, real, and does not hold anything back. The voice acting and audio design is incredible. And while I do have some light criticisms for both the 2021 debut title and 2023’s The Re-Up, I think they’re both dope. I’d say grab ’em on the Steam sale, but that just ended. So buy them at full price, as it’s only $20 for about 8 hours of grade-A comedy. Just make sure to consult my flowcharts (Class of ’09, The Re-Up), or else you might miss out on something.
I figured that the prolific creator/writer of this title, Max Field, a.k.a. SBN3, was busy with the Kickstarter anime, but apparently he’s found the time to work on the final game of this illustrious trilogy with Class of ’09: The Flip Side. A sequel that switches the perspective from the jaded-as-fuck and god-tier-bitch Nicole to her friend less jaded and regular-tier-bitch friend, Jecka. The store page mentions something or other about certain plotlines changing compared to how they were depicted in the prior games, but I’m not sure how to take that. SNB3 is too cool to give a shit about continuity and every ending in Class of ’09 was its own different what-if branch.
Regardless, I’m down. I’m psyched. SBN3 has such a strong track record I’ll check out whatever he has to offer, and I hope this can ride the waves of popularity the series experienced last year and achieve further success.
Class of ’09: The Flip Side is set to release on Steam before the end of 2024.
…Also, I was obligated to include the term fucklo in the subhead, but in editing this I don’t think the term fucklo is actually used in Class of ’09. That’s just some OG SBN3 shit that only real homies know about. Well, that and soldiers who were stationed in Iraq in the mid 2010s. Funny how that works.
Nintendo Announces Emio
(A Trashcore Bloober Team Joint)
Edit 7/17/24: lol, I was totally wrong and this is just Famicom Detective Club 3. Get hyped!
This past week, Nintendo unveiled a new project by the name of Emio via a brief teaser trailer featuring a coat-wearing man, his head covered by a paper bag with a smiley face drawn on it. For those blessed to know the beautiful dying tongue, Emio is Japanese for “The Smiling Man.” Clearly, this means Nintendo is publishing on an M-rated horror game— something they haven’t done since Project (Fatal Frame) Zero Part V: Maiden of Black Water (2014). A title that was later released for everything, including the Xbox.
It’s not something unheard of for Nintendo, but it is still odd for a company that so rarely dabbles in ratings above T for Tweens to Thirtysomethings. I originally wasn’t going to talk about this because… this is something one dude could whip up in a day and it says nothing about anything. But then people did some sleuthing into the mysterious project, and they came up with… goldarn Bloober Team. The horror game manufacturers who seem to be all too keen on getting as many contracts as possible, despite routinely pissing horror fans off with every release. I tried to give them the benefit of the doubt before, but after seeing people I semi-trust criticize them, I’m far less inclined to treat them with generosity.
If this is the case, and it sure sounds right, then… okay. I guess this is just a game to ignore and let linger into obscurity, only propped up by a banger 2 hour video essay on why Emio is the worst game yet, actually. Just like Inescapable: No Rules, No Rescue…
Progress Report 2024-07-14
PUT THE MILK IN YOUR HEART FOR AMPLE SECURITY!
MAKE FAST!
DO SWIFT!
SASPARILLA IS THE KEY OF UNTOLD FINITES!
2024-07-07: Fuck. I really botched the planning for the TSF Showcase this week. Finished reading Requited Change, wrote 7,000 goldarn words about it, and found time to watch anime with Cassie and my dog friend for 3 hours. (She is not a dog, she is a human being, but she is also a dog.)
2024-07-08: Edited the Requited Change showcase, grabbed the images, then did extra work, then played more ZZZ for the first impressions piece.
2024-07-09: Worked on next week’s 1,100 word TSF Showcase, wrote 2,050 words for this Rundown, played more ZZZ.
2024-07-10: Did on TSF Showcase 2024-30, 3,100 words. Grabbed and edited images for Showcase 2024-29. Wrote the 700 word Double Dragon bit. More playing ZZZ until 2 AM.
2024-07-11: Wrote 800 words for the Rundown. Went on an editing spree for the TSF Showcases and Rundown.
2024-07-12: Today was strictly a ZZZ day. Got started on the first impressions, then kept playing the game, ‘cos it’s fun despite its many problems.
2024-07-13: More ZZZ. Wrote over 3,000 words for the review, did my penultimate play sessions.
Psycho Shatter 1988: Black Vice X Weiss Vice
Progress Report:
Current Word Count: 0
Estimated Word Count: 88,000
Words Edited: 0
Total Chapters: 14
Chapters Outlined: 14
Chapters Drafted: 0
Chapters Edited: 0
Header Images Made: 0
Days Until Deadline: 115





Didn’t expect to see River City Girls 2 mentioned here! I was recently involved in a Let’s Play of that game, and it was an absolute blast. Nothing beats dab-finishing bosses as Kyoko.
I probably should try to get Cassie and I to play River City Girls sometime, as I do have a spare key, but she’s never been a beat ’em up girl. :P
Both River City Girls games are on my big list that I just lack the time to play, because I chose the path of the blogger/reviewer/novelist…
There’s lots of great dialogue and cutscenes, friendly fire is off by default, and there are no real penalties if one of the players goes down a lot. But yeah, I can definitely relate to having a long backlog. Hope you enjoy if you play!
Murder Mystery scenario sounds fun! In my playing of Student Transfer I hadn’t run across that.