This Week’s Topics:
- The quest for the TSF holy land
- A story of two grandpas finding love in VR
- Natalie’s dream software
- Price scamming from a billion dollar tech company
- Super Mario Bros. 10 looks wünderbar
- The death a developer with great volition
This Week’s Topics:
This Week’s Topics:
This Week’s Topics:
This Week’s Topics:
Wherein I discuss the end of Dragalia Lost, a potential PlayStation Purchase, a rocky remake, a boy’s club becoming a real company, and a hoax by a bunch of wasteful modders.(more…)
Wherein I discuss my disrespect for those cowardly ideas spitters, and why piracy is cool!(more…)
Wherein I repurpose a bit from Natalie Rambles About TSF (coming May 25th), ruminate over how the worst people are buying everything, and muse about half-formed kerfuffles.(more…)
Wherein I discuss the end of one of my favorite games of all time and… little else.(more…)
Wherein I discuss my weird fixations, some honorary hall of famers, an acquisition blitz, a pair of monkey paw situations, and a sequel to one of my GOATs.(more…)
Wherein I discuss the legal revelation of a clash of industry titans, the continued consolidation, and a tool for the next generation of game devs.(more…)
Wherein I discuss making mad dochy, a remake of dubious soulfulness, a Konami game, and the continued downfall of Sony.(more…)
Wherein I discuss P-S Gaiden, the return of the tradeshow of legend, Pac-Man Battle Royale #3, a pleasant port, a potential port, Sony’s obsessions, and my probable GOTY 2021.(more…)
Wherein I discuss my destructive habits, the death of art, growing spheres of influence, a Sony game coming to Game Pass, a fallen fighter returning to the ring, and one of Platinum’s undead gacha game!(more…)
Wherein I discuss an NSFW paradigm, Sony’s grand exodus, a half-step upgrade, another migration to the great North, and the next episode of the Cookstar Saga.(more…)
Wherein I discuss my love of spreadsheets, a devotion reborn, the broadening of an excellent subscription service, a new Haven for western AAA development, another lopsided direct digital showcase, the corporate acquisition of thuggery and core values, and a bittersweet remaster.(more…)
Wherein I discuss the encroaching demise of Stadia, the revengeance of Judgment, a beloved remaster, even more acquisitions, capital alliances, and a decade-old remaster revived!(more…)
Wherein I discuss the looming disaster, layaway console purchases, a direct speck of joy, and the consolidation of another industry.(more…)
Wherein I discuss the return of a supposed classic, the return of Nina Struthers and friends, a curious international business investment, and a golden game bringing in golden results.(more…)
I think I’ve mentioned this before, but throughout primary school I was not allowed to take regular English classes for reasons I still don’t fully understand. I did not really mind it at the time, but I regularly wonder if I would be a better writer if I had been permitted to take regular classes. I bring this up because I recently fell down a rabbit hole of some of my old writing on this site, and found it to be rife with minor mistakes I either did not catch the first time, or did not know any better back then. It makes me wonder if I am still a garbage writer and will always be, or if this is just a natural creative process, where one grows to dislike the work they did a few years prior, as I have seen that mentality pop up from time to time.
Ever since I stopped playing Fire Emblem Heroes a year ago, I’ve been craving a game with some sort of gacha mechanics, as I love the sensations that come with getting rare and powerful characters accompanied with light flavor text and unique artwork. It is a desire that I have been looking to satiate in a somewhat healthy manner, and wouldn’t you know it, the Student Transfer dev team provided just that with their latest April Fools goof. A standard no-frills card collector gacha title where the player can earn 160 unique cards with flavor text that were enough to drive me to achieve a 100% completion rate, and then proceed to happily read through the descriptions, taking delight in the information, background, and general absurdity they provided.
A topic that I regularly see brought up in the circles I follow is the idea of western game design versus Japanese design, what distinguishes them, and how Japanese game design is better. While it would be easy for me to say that I tend to prefer Japanese games, I’m the sort of person who likes to have data for things, and as such, I decided to go through every game I played from 2016 to now, and compile whether or not I have a preference towards Japanese games. What I found is that things are split fairly evenly between both fronts, as in that time I played 156 games, 53% of which were Japanese, and 47% of which were western.
As some of you may have noticed, over this past week I have been changing bits and pieces of this site around in an attempt to clean up the residual rubbish that pops up when running a website for… over 6 years. Now, this is really just a change in title, the removal of old (bad) content, and little else, as I am still going to be updating this site with reviews, rundowns, and the occasional novel. If anything, this is a change made to facilitate this site’s future, as after spending the better half of a decade fumbling through this wackadoo writing experiment devised by 17-year-old me, there are some things that I really should revise. I would also want to change the theme, but a lot of the alternative offerings are lacking in what I want, so I’m going to just stick with the theme I copied from Divine Intervention. For now anyways.
So, remember how a few weeks ago I talked about how my schedule was going to get out of wack in the future? Well, it will get out of wack for a while, but not for the reasons I mentioned. Quite simply, my mother fell and damaged her arm, so I need to help out around the house a lot more while she heals, limiting my free time after work or school, and especially on weekends, when I need to help with the shopping, cooking, and cleaning. That not being enough, I am getting absolutely wrecked by projects at school, where I am getting incredibly anxious about the lot of them. I hope to have things in a more stable condition by December, but until then, reviews are on hiatus, as I simply cannot comfortably play games while trying to juggle all of this rubbish. Also, today is my 24th birthday, and I am celebrating it by making food and doing accounting homework instead of relaxing and playing Pokemon Let’s Go Eevee like I originally planned. Hell, I doubt I’ll even touch the game, or any game for that matter, until after American Thanksgiving.
By the time I have published this post, I have dragged myself through a 13 hour day of work and school, wherein my free time was spent feverishly catching up on the press events in a vain attempt to remain current with the news, before going to bed and spending the preceding morning catching up on everything before the next day of news picks up. It was a rush to get this post out, but as is always the case with E3, I would not have it any other way.
Over this past week, I’ve been working full time for the… well, I’ve worked full time before in my life, but this is the first time I spent my spring break doing it, and I have been far more strapped for time because of it. How people can manage to get home at 18:00, do some housework and eating until 19:00 and get everything they want done before 23:00 while simultaneously unwinding from work is kind of beyond me. But I guess I’ll just get used to it as, while some people can fight against the 40 hour work week, I’ll likely be in a profession where it approaches 50 during busier points of the year. So yay for that. (more…)
It is rather pointless for a little slice of nowhere blog with only a small number of views to do a summarization of the E3 press events, especially when they were not watching them live due to real life events, such as work. But I got home to catch the latter two, and catch up with the former before Nintendo did their event and managed to get everything done before Tuesday’s end… well after everybody and their brother did their own version of this, and often far better than my assorted ramblings that are made all the dumber by the insertion of anime screencaps. It’s Nigmabox’s third annual Super E3 Rundown!
I am currently working on my final papers, one of which I recycled and one of which I vomited out because I was guaranteed an A in the class, and one of which I am halfway done with, but am really bored by. I am writing a review of Arkham Asylum and playing Castle Crashers because my Vita memory card isn’t coming until tomorrow and I want it to come before I start Golden. I am revising my plans for Terra’s Tales of Tremendous Transcendance because copyright laws are dumb and you cannot sell something that contains the word Pokemon in it. And I am also probably going to get a job either where my mother works or with an accounting firm if their intern thing goes through. That’s my story and I’m going to hide in a box now, bye! …Or stay since I have a page of game stuff to speak about. (more…)
You know what’s weird? The fact that this is the first game I beat on a Sony system. Yeah, been playing games since I was six back in 2000, but I never played much of, let alone owned, a Playstation of any sort. What better way to introduce myself to this lineage of systems with GOTY contender The Last of Us. Shame it makes me feel like I’m terrible! (more…)
Huh, five weeks in already? Maybe I can actually keep up this charade for a year, or however long I can do it without being bored out of my skull. But how can I be when talking about them vidja garmes?
As just one of the near millions of chumps who are trying to be topical about the video games, it is my birthright to talk about every major event in some way, shape, or form. Or whenever I feel like it. Sony had some big thing about a new console, so I might as well toss in my two cents into the 5 ton jar of pennies that is the internet. Written when I had an hour to burn. But not enough time to bother with pictures, because I’m already thinking this was a bad idea as I’m posting.