Rundown (6/11) E3 2019: Hyper Bursting!

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Woo! E3 is mostly over, and the hype has undoubtedly causes every audience member to burst with powerhouse excitement, and things may have gotten more than a little messy in the process. Anyways, the main conferences are done, the actual E3 event, where people try to get work done in a loud, crowded, and smelly convention center, is underway, and the only press conferences of the day was Nintendo’s. So let’s cut all pretense and jump right into the gooey center of the E3 Claire eclair.
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Rundown (2/10-2/16) Flowchart Nightmares Ahead 2: You Can (Not) Prepare

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  • Reading time:25 mins read
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Last Friday the Student Transfer development team announced that Version 4 will be coming before the end of February, boasting that this version will contain roughly twice the content as Version 3. A surprising bit of news that I find to be simultaneously exciting and intimidating to me, as I have taken on the duty of creating the flowcharts for sprawling choose-your-own adventure style visual novels about TG, body swapping, and more. I very much want to enjoy the game and take my time with it, but Version 3 took me a good week to get through, so I am a bit concerned about getting a flowchart ready in a timely manner, especially with work and grad school keeping me so busy. As such, I decided to do my homework in advance and download what I can off of the public Student Transfer GitHub in order to get cracking on a rough flowchart for V4 at the risk of spoiling myself.  Only to discover that with the way this game is developed, I would basically need to consolidate the builds available myself and… yeah, that sounds like more trouble than it’s worth.
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The Legend of Zelda: Link’s Awakening DX Review

YO“Natalie! Natalie! Why are you reviewing a game that came out 18 years ago?” “‘Cos my backlog was cleared out when I played this game a month ago. Also, I liked this game, wanted to replay it, and did so in order to reassess its quality.” “But do you really have the knowledge and foresight to properly analyze games like this in the detail they are accustomed to?” “…No. I played it for twelve hours and wrote a two page thing about it. Is that unacceptable, Maple-chan?” “I guess it’s fine. But I’m not gonna read it.” “Yeah, nobody will. Nobody ever reads anything I write…” “Okay… I’ll leave you alone now.” (more…)

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