Two weeks ago, prior to having a bit of a meltdown over the sheer amount of things I need to do, I played through the first stretch of Assassin’s Creed Odyssey using Google’s Project Stream service. While I personally found the game to be the same sort of highly detailed yet ultimately unmemorable open world fluff that has come to define so much of AAA gaming, and positively groaned as I briefly sifted through the microtransaction riddled storefront, I did find the performance of the game over my 50 mbps internet to be quite impressive. While I could tell that there was some degree of latency with my actions, the quality of the service did convince me that streaming is a viable option for gaming in the future, as, well, it worked.
(more…)