Natalie Rambles About 2022
Wherein I discuss: A sick skinsuit TSF comic. The end of ownership. Saudi Arabia’s continued influence over Gamindustri. Atlus trying to double-kill their own games. The re;birth of E3. The racist tendencies of one of the most lucrative games of the modern era. A peashy PC port. And the end of a non-subscription streaming service.(more…)
Wherein I discuss the latest Pokémon game, another accursed acquisition, the successor to a 2014 indie darling, Nintendo’s excellent unit sales, and a subtle spark from the dank quagmire where Stadia was buried.(more…)
Wherein I discuss the encroaching demise of Stadia, the revengeance of Judgment, a beloved remaster, even more acquisitions, capital alliances, and a decade-old remaster revived!(more…)
Because 2019 is dead… or close enough to warrant a retrospective.(more…)
Wherein I discuss personal issues, controller peripherals, the advancements of the legendary Nihon, and the quelling of a burgeoning typhoon.
Wherein I discuss a virtual revival, a lackluster latency-laden launch, and an expected success.
The mixtapes, remixes, and mashups created by Team Teamwork, also known as Timothy Jacques, are a regular part of my musical rotation, and have been very influential on my personal tastes in music, introducing me to a number of genres and artists I otherwise wouldn’t have given the time of day. Whether they take the form of endearing tracks to jam out to while doing more mundane daily activities, or, as is the case with this more recent work, surreal auditory odyssey that blend genres, tones, and concepts, resulting in something bizarrely claiming, yet also eerie and abrasive. I bring this up because Team Teamwork recently released their latest entry in the Dude Whatever It’s Summer series, which is what I imagine nearly overdosing on one’s recreational drug of choice is like, but in the form of a 64 minute long diverse continuous medley. So, yeah, if that truncated and clunky description sounds appealing to you, maybe give Dude Whatever It’s Summer 2019 a listen.
Gather your things, ready your streams, call off of work assuming you can, make a bunch of snacks, and get foked my sweet little chickpeas! Because it is that marvelous time of the year where all the video games happen at once, meaning that nobody who likes video games is actually playing video games, and they are instead yucking it up on their internets, wallowing in the succulent juices of hype that encapsulate the industry many times in a given year, but never quite this intensely or fervorously! Or in other words, E3 is starting in a few hours, so I probably should go through the news that came in the past week or so. But not the many leaks, since that’d just be redundant, yo!
If this past week is any indication, I think one of the biggest issues that will permeate throughout gaming this upcoming generation is the matter of games distribution. This was originally a fairly simple concept, but with digital distribution growing in popularity, many game companies have been looking for ways to have the means of distribution better serve them by creating their own platforms or signing exclusivity deals in order to lessen the risk associated with launching any kind of product. While this sort of thing typically results in the establishment of a diverse and competitive marketplace that ultimately benefits the consumer in the long run, in the short run it creates a very hectic environment where the consumer is put in a place of uncertainty and inconvenience as they need to choose what platform they’re going to invest their time and money into.