Natalie Rambles About 2022
Wherein I discuss: My mundane thoughts on the most popular genre of autumn. An absolutely awful acquisition. The eternal mixing up of re;makers and re;masters. The fifth Super Mario movie. CDPR Expansion. A game that thinks it should be more invasive than a game. One Last Scarlet and Violet splurge sesh. And the surprise Steam release of Chaos;Head Noah.(more…)
Wherein I discuss: A sick skinsuit TSF comic. The end of ownership. Saudi Arabia’s continued influence over Gamindustri. Atlus trying to double-kill their own games. The re;birth of E3. The racist tendencies of one of the most lucrative games of the modern era. A peashy PC port. And the end of a non-subscription streaming service.(more…)
Wherein I discuss my new Nigma Box work balance, The Embrace of another neggest of Gamindustri, the resurrection of a thrice-killed corpse, Steam’s purity policy, the return of Bop Louie and friends!(more…)
Wherein I discuss an cursed discovery, the juicy delights of Anime Expo, a red flag remake, a Black Flag successor a decade in the making, polical assassinations, and… ice cream, for some bloody reason.(more…)
So, I didn’t get a cell phone until about 2012, when I was 17. I was generally not in a place where I needed a smartphone, plus they were prohibitively expensive, so I more or less stuck with my cheap pay-as-you-go phone for several years. But then my workplace accounting software started mandating two-factor authentication. So last Sunday my mother plucked me up, went to the cell phone store, and nabbed me an iPhone 6s with a screen protector for $160, because that’s what they had, and my family likes iOS devices. Then I spent the proceeding day trying to get everything situated, as this is my first smartphone, it’s 2019, and I have some catching up to do. Also, I guess I’m now a real Millennial or something.
So, I did not talk about this last week, but I played a bit of Fallout 4 recently thanks to a free to play weekend deal. I was very critical of the game leading up to launch, objecting to a number of additions of changes made to the title, and after spending 4 hours with it, I feel that I was completely right to think that. The protagonist is severely limited by the inclusion of voice acting and a baked in backstory, the dialogue options are very poor at conveying the protagonist’s actual response, and the story begins with such a rapid and dramatic set-up that it all rings hollow. Then there are the overburdened crafting and town building elements that I know I would have invested 100 hours into if I actually purchased this title. (more…)
I have probably listened to the soundtracks for each of the Parappa games about eight times now, and find myself constantly humming and thinking of the lyrics whilst I do other things. Also, I ended up making a recording of me trying to sing one of the songs despite the fact that I cannot sing worth a toss and know next to nothing about audio editing. I hope my voice does not sound too atrocious. (more…)