This Week’s Topics:
- Natalie’s out of the hospital and back home!
- Another Activision Blizzard unionization
- Mages. declares insolvency
- Natalie read a trans novel
This Week’s Topics:
Wherein I discuss a personal quibble, a much-anticipated revision, a mobile Re;Birth, a baffling split, a rumored revelrous re-release, the seasonal guffaws, and the future of industry events!(more…)
Corpse Party: Fandisc… Repeated Dreck(more…)
So, I didn’t get a cell phone until about 2012, when I was 17. I was generally not in a place where I needed a smartphone, plus they were prohibitively expensive, so I more or less stuck with my cheap pay-as-you-go phone for several years. But then my workplace accounting software started mandating two-factor authentication. So last Sunday my mother plucked me up, went to the cell phone store, and nabbed me an iPhone 6s with a screen protector for $160, because that’s what they had, and my family likes iOS devices. Then I spent the proceeding day trying to get everything situated, as this is my first smartphone, it’s 2019, and I have some catching up to do. Also, I guess I’m now a real Millennial or something.
I do not get to talk about this very often, but I dearly and truly do adore so much about the history of video games, far more than any person ever should, and find one of the most entertaining things I may do with my time is to learn about the industry’s past and the pivotal turning points that have come to define it today. From how the bullheadedness of Sega Japan led to them turning down Sony, Silicon Graphics, and the advice of their American division before releasing the Saturn. Or how Atari wanted to release the 7800 around the launch of the NES, but couldn’t due to unpaid wages and ownership disputes. It has fascinated me for over a decade, and is largely the reason why I felt comfortable enough with the medium to even start this blog in the first place.