Lady Bert’s Degenerate SisCon-Quest!
Over the past week Sonic Forces came out, and the general reception of the game has been… pretty darn poor to be honest. From criticisms levied towards the barren level design, a story that does not properly take advantage of its premise and characters, and various underlying gameplay/technical issues that make the game less refined than Sonic Generations, which came out six years ago. It is a genuinely confusing state of affairs, especially because of how much time Sonic Team has had to invest in this game.
Seeing as how I had a nice little buffer lined up for my reviews, I decided to finally tackle God Eater 2, after having cleared up God Eater Resurrection. However, it turns out that GE2 came out in Japan before GER, meaning that GER had mechanics that are absent in what was released as its sequel. Including an incredibly crucial one to the feel of its combat. Yet for some reason Bandai Namco chose to release GER in the west before GE2. (more…)
Part of me is absolutely amazed by how the Neptunia series continues onward despite the games being only average to pretty good and the target audience for these titles being a niche among niches. In spite of this, the series proved popular enough to justify a crossover with an anime and manga series centered around the personifications of Sega consoles, or Console-tans as they are colloquially known, called Sega Hard Girls or Hi-sCoool! SeHa Girls. In theory, the crossover sounds incredibly sensible, but as I should not be surprised by at this point, it is kind of a mess. (more…)
After having gone through Hyperdimension Neptunia Re;Birth1, Re;Birth2, Re;Birth3, Hyperdevotion Noire, Neptunia U, and Megadimension Neptunia VII, I’d say I have a very thorough familiarity with the Neptunia series, and for the seventh time in the past two years, another game in the series has found its way to PC, and law permits that now I have to play and review it. I expected a fairly lacking game that featured marginal improvements from the mechanical predecessor Neptunia U, but not only is that not the case here, MegaTagmension Blanc + Neptune Vs. Zombies is the worst Neptunia game I’ve ever played. I’d say worse ever, but the PS3 games were rubbish. (more…)
My thoughts on the Neptunia games should be well documented by now. From Re;Birth 1, 2, and 3 to U and Hyperdevotion, every game in this series has loads of potential, and could easily be a zany and lighthearted adventure overloaded with adoration for the medium of video games. Unfortunately, the lack of polish present in these games, and the lack of quality of their content has prevented any game in this series from being greater than being okay. For over a year, I’ve looked at Neptunia VII as the point where the series would ideally start getting good, where it would ascend to new plains and become a genuinely great series of fun lighthearted RPGs… it almost does. (more…)
This is the fifth Neptunia game I’m reviewing after going over the PC ports of Re;Birth1, Re;Birth2, Re;Birth3, and U, and my expectations for what these games will deliver have been set. Serviceable gameplay, rampant recycling of the same assets, and a cheesy story peppered with enjoyable characters and a sense of humor that I can’t help but love on some level. With this being an Strategy RPG spin-off I wasn’t expecting much, and those expectations were met. (more…)
Throughout 2015, I reviewed the three Hyperdimension Neptunia Re;Birth games, a trilogy of remakes for the first three games in the series, and my dissatisfaction with their quality only intensified as I went through one every few months. They weren’t bad games, just meddling and complacent with abiding by negative gameplay based JRPG tropes and recycling content and assets like mad. But before Megadimension Neptunia VII, which is looking to fix a lot of the misgivings of its predecessors, comes to PC, there’s Neptunia U: Action Unleashed, a button basher spin-off from the Senran Kagura developers. (more…)
Despite my dedication and interest in the franchise, I still find the Neptunia Re;Birth trilogy to be a very temperamental collection of JRPGs that are, and I’m not sure the developers even realize this, are… pretty poorly designed. Re;Birth1 was a massive improvement in comparison to the awful original Hyperdimension Neptunia for PS3. Re;Birth2 was a better game in theory, but it had so many repetitive, temperamental, and annoying elements that I quickly dropped it after beating the game. While Re;Birth3 is probably the best of the bunch, but even I couldn’t convince myself to go through the post game content due to a plethora of issues. (more…)
I honestly thought I posted this yesterday, but I guess I did not. Whoops. (more…)
I don’t think I ever watched any proper gameplay footage of the original Hyperdimension Neptunia. In preparation for writing this review, and curiosity, I gave it a glance, and it is amazing that the game was A, released, B, localized, and C, given not only two sequels, but spawned a franchise so large that, between June 2014 and Winter 2015 should be home to seven releases in North America, and two or more ports. The original honestly looks like the worst, slowest, most boring JRPG to ever have an even remotely creative idea in its head. It actually makes it hard to call Re;Birth 1 a remake, as it is largely unrecognizable as the same game in regards to anything beyond its base storyline and characters. (more…)